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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-0388-641/+366
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-035-23/+70
| | | | guru approval.
* You can now substitute %name% in the filename argument for terrain save & ↵Adam Frisby2007-07-022-2/+4
| | | | load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-022-21/+13
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* *OGS1 Key2Name/Name2Key worksmingchen2007-07-021-11/+11
| | | | | *OGS1 doesnt crash on startup anymore
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-023-0/+14
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* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
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* * Added "HiRAW" mode export for generating as precise outputs as possible in ↵Adam Frisby2007-07-021-1/+80
| | | | the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
* * Started working on LlsdMethod for BaseHttpServerlbsa712007-07-021-1/+9
| | | | | *Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
* * Added support for SL-style RAW export similar to the official simulators ↵Adam Frisby2007-07-021-0/+68
| | | | operation (low resolution)
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-025-47/+40
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-012-6/+15
| | | | www.opensimulator.org rather than lbsa71's being there.
* * removed try-catchall from scene constructorlbsa712007-07-014-39/+52
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-015-18/+125
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-019-10/+109
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-0116-637/+1036
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* * now saves ExternalHostName in configlbsa712007-07-011-6/+0
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* MAJOR IP RESTRUCTURINGlbsa712007-07-0110-38/+53
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-0123-140/+148
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* * Fixed scripting engine with a few minor updated namespace issues.Adam Frisby2007-07-012-0/+2
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* * Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") ↵Adam Frisby2007-06-291-3/+3
| | | | to force IPv4
* * Applying Danx0r's BasicPhysics update.Adam Frisby2007-06-291-16/+23
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* *Deleted Logger.cs from OpenSim.Frameworkmingchen2007-06-2914-73/+73
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* *Hopefully fixed the empty dialog box error on client when logging in on ↵mingchen2007-06-292-2/+1
| | | | sandbox mode
* * Removed J# language support because it has issues with Mono.Adam Frisby2007-06-2816-194/+78
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* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-2816-61/+64
| | | | | | | in sandbox mode) *Various small renamings
* enabled physics plugin flying flags.MW2007-06-282-2/+3
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* *Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal ↵mingchen2007-06-284-26/+33
| | | | -- its sandbox mode counterpart
* *Master User is now set upmingchen2007-06-2818-82/+161
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
* Applied ScenePresence movement patch from Darok.MW2007-06-282-33/+60
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* *User Profile requests on OGS UserServer now uses XMLRPC instead of REST mingchen2007-06-282-1/+41
| | | | | *Added base support for setting up a master user
* Finished removing the old scripting code, Scene.Scripting.cs and ↵MW2007-06-2810-195/+78
| | | | OpenSim.Framework.Interfaces.Scripting.
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-2841-405/+1422
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* should now work.MW2007-06-281-1/+1
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* *Fixed UserServer and OpenSim so now they start without crashing.mingchen2007-06-284-5/+5
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-2739-400/+639
| | | | | | *Some folder renaming to follow project Name *Updated prebuild.xml
* *Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen2007-06-2714-29/+29
| | | | | | *Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
* *More compile fixes (should be it on OpenSim.sln)mingchen2007-06-275-65/+58
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-2720-309/+120
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* *Added some missing files I forgot to add...OpenSim.sln should compile nowmingchen2007-06-2711-0/+1096
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* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-2757-770/+220
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-27110-0/+17721
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.