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* No, we don't need to enshrine viewer bugs in the server, we need to fix the v...David Walter Seikel2013-02-231-46/+0
* Crude hack for simplified economy.David Walter Seikel2013-02-231-1/+1
* If a component of a coalesced object fails to deserialization, do not add a n...Justin Clark-Casey (justincc)2013-02-081-4/+18
* On IAR loading, if loading of a coaleseced item entirely fails, then continue...Justin Clark-Casey (justincc)2013-02-081-0/+18
* * the root prim was being given an OffsetPosition in addition to setting the ...teravus2013-02-081-1/+1
* Try to fix uploaded mesh rotations - code from Avination code base.Melanie2013-02-081-12/+27
* Added option for UUID as command parameters. This lets the command handle the...Dan Lake2013-02-081-0/+4
* minor: Tidy up disabled logging on AssetTransactionModule for future use. Ma...Justin Clark-Casey (justincc)2013-02-081-8/+10
* minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-02-081-2/+0
* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-02-082-6/+8
* Fix issue where the "set terrain texture" console command did not tell the vi...Justin Clark-Casey (justincc)2013-02-081-1/+1
* Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-02-081-3/+10
* Assign the SmartThreadPool name in the constructorOren Hurvitz2013-02-081-2/+2
* Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-02-081-2/+2
* minor: Fix full scene part console report to show proper Light* names rather ...0.7.5-rc2Justin Clark-Casey (justincc)2013-01-261-5/+5
* minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable...Justin Clark-Casey (justincc)2013-01-261-0/+2
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-255-8/+27
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-251-2/+1
* New constants for llGetObjectDetailsTalun2013-01-252-0/+92
* Fix use of scene debug commands when region is set to root or a specific regi...Justin Clark-Casey (justincc)2013-01-251-15/+12
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-254-24/+48
* Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-251-2/+2
* move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-252-12/+7
* Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-251-2/+2
* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-251-2/+12
* Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)2013-01-251-52/+2
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-251-2/+43
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-255-138/+350
* minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)2013-01-251-1/+1
* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-251-1/+1
* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-251-2/+0
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-252-13/+36
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-253-35/+81
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-253-32/+153
* minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)2013-01-251-1/+1
* minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-251-30/+32
* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-251-2/+20
* Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)2013-01-041-3/+3
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
* Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)2013-01-041-15/+1
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)2013-01-041-7/+1
* Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)2013-01-041-41/+35
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
* minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)2013-01-041-1/+4
* Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)2013-01-041-9/+1
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv2013-01-041-8/+15
* updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv2013-01-041-6/+8
* Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz2013-01-041-0/+6
* minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)2013-01-041-1/+1
* Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)2013-01-041-1/+1