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* add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c...dahlia2010-10-071-1/+2
* Fix autoreturn to not return zero objectsMelanie2010-10-071-6/+2
* Plumb the path for multiple object deletesMelanie2010-10-065-45/+44
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-065-14/+20
* Convert worldview to GETMelanie2010-10-061-7/+11
* Change the URL /worldview to /worldview/<region id> to support multiregionMelanie2010-10-062-3/+4
* Convert the BMP to a JPEG image and return it. This should be testable.Melanie2010-10-061-1/+7
* Add the parameter plumbing and image generationMelanie2010-10-062-2/+22
* Add WOrldView request handler and plumbingMelanie2010-10-062-0/+155
* Fix incorrect class nameMelanie2010-10-061-1/+1
* Add WorldView module skeletonMelanie2010-10-062-0/+81
* Convert the map image modules to new style modulesMelanie2010-10-063-12/+42
* Add the view generating method to the image generator interfaceMelanie2010-10-052-0/+7
* Revert an accidental default value changeMelanie2010-10-051-1/+1
* Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie2010-10-051-4/+14
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-057-16/+16
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| * Formatting cleanup.Jeff Ames2010-10-047-16/+16
* | Make windlight set the default environment on startBlueWall2010-10-051-0/+1
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* Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa2010-10-041-0/+6
* Added viewer's channel, mac, and id0 to agent circuit data. Also moved client...Diva Canto2010-10-031-5/+17
* Fix a comment markerMelanie2010-10-041-1/+1
* Add linden prim renderer and update libOMVMelanie2010-10-043-20/+35
* I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-031-21/+34
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| * Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto2010-10-021-21/+34
* | Adapt to core changesMelanie2010-10-031-1/+1
* | Addign the new / renamed files for previous commitMelanie2010-10-038-0/+2655
* | Initial port of the Warp3D map tile rendererMelanie2010-10-037-1292/+4
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* So, the client can have an old idea of the object properties for the object w...Melanie2010-10-021-0/+24
* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-023-5/+5
* Revert "Forward-port 0.6 fix"Melanie2010-10-023-17/+5
* Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
* Forward-port 0.6 fixMelanie2010-09-303-5/+17
* Fix an inventory fetch issueMelanie2010-09-301-0/+3
* Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman2010-09-291-11/+1
* Part two of the previous commit, making IGridUserService.LoggedOut() more fle...John Hurliman2010-09-293-5/+5
* Made IGridUserService.SetLastPosition() more flexible to allow different poss...John Hurliman2010-09-293-6/+11
* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
* Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* Fix build breakMelanie2010-09-271-37/+38
* Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
* Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
* When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
* Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
* Typo fixesMelanie2010-09-262-7/+7
* adding configurable j2kDecodeCache pathBlueWall2010-09-264-8/+18
* Add configurable path to script engine assembliesBlueWall2010-09-264-15/+25
* Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2