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* minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-251-30/+32
* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-251-2/+20
* Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)2013-01-041-3/+3
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
* Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)2013-01-041-15/+1
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)2013-01-041-7/+1
* Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)2013-01-041-41/+35
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
* minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)2013-01-041-1/+4
* Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)2013-01-041-9/+1
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv2013-01-041-8/+15
* updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv2013-01-041-6/+8
* Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz2013-01-041-0/+6
* minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)2013-01-041-1/+1
* Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)2013-01-041-1/+1
* minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...Justin Clark-Casey (justincc)2013-01-041-1/+1
* Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz2013-01-041-5/+55
* Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)2013-01-042-0/+216
* If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)2013-01-041-1/+1
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11
* BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-012-6/+8
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-017-315/+623
* BulletSim: fix line endings.Robert Adams2013-01-012-52/+52
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-016-278/+1806
* minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
* BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2012-12-312-2/+4
* BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2012-12-312-61/+0
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-42/+20
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-3110-194/+311
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-3115-201/+372
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-317-25/+58
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-3115-1248/+1454
* BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-312-0/+1146
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-3111-839/+234
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-315-15/+29
* Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams2012-12-311-2/+11
* Comment out test messages that go directly to the console.Robert Adams2012-12-311-2/+2
* BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-292-3/+6
* BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams2012-12-291-5/+9
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-294-46/+81
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-282-3/+9
* BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-274-35/+18
* BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-274-5/+21
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-274-39/+55
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-274-15/+44
* BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7