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* Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke2009-06-141-137/+612
| | | | | | | | | | | (a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
* Bug fix in remote neighbour connector.diva2009-06-142-2/+3
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* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-148-147/+296
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* * Temporarily resolve another problem in ↵Justin Clarke Casey2009-06-121-2/+4
| | | | http://opensimulator.org/mantis/view.php?id=3741 by disabling the loading of OAR creation information
* * minor: removing some logging stuff accidentally left in on the last commitJustin Clarke Casey2009-06-121-3/+2
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* * Move standalone login setup in LLStandaloneLoginmodule to RegionLoaded() ↵Justin Clarke Casey2009-06-121-4/+7
| | | | | | | | | from AddRegion() * This is necessary to avoid a dependency problem where LLStandaloneLoginModule references IInventoryService before the LocalInventoryServiceConnector is registered * Correct some copypasta log messages in LocalInventoryServiceConnector
* Give m_test* methods more reasonable namesMike Mazur2009-06-121-13/+13
| | | | | | | Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
* * remove long unused interregion optional module codeJustin Clarke Casey2009-06-123-319/+0
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* * minor: remove one mono warningJustin Clarke Casey2009-06-122-2/+1
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* * fix build break: sigh, must remember to build before committingJustin Clarke Casey2009-06-121-2/+1
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* * minor: make control file loading code consistentJustin Clarke Casey2009-06-122-18/+12
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* * minor: if OAR saving receives assets after timeout, just print warning, ↵Justin Clarke Casey2009-06-121-0/+2
| | | | don't accidentally go on to process them
* * minor: remove warning from unused fieldJustin Clarke Casey2009-06-121-5/+0
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* * Fixed a few more async calls. Still not uncommented, some asserts still ↵Arthur Valadares2009-06-112-3/+40
| | | | failing
* Fixes mantis #3803. Thanks jhurliman.diva2009-06-113-4/+4
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* Small improvement in the IAR tests, but these tests are still showing random ↵diva2009-06-111-1/+4
| | | | behavior, so they are still commented out.
* InterServiceInventoryService references *almost* completely removed from the ↵diva2009-06-111-1/+1
| | | | simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
* Small bug fix in HG.diva2009-06-101-1/+2
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* Removing the default reading of AssetCaching on all cache modules.diva2009-06-102-2/+2
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* Reverse the default setting in Flotsam Asset Cache. Nothing should be the ↵Melanie Thielker2009-06-101-1/+1
| | | | default
* Commenting the IAR tests for now until we understand how to set up things in ↵diva2009-06-101-4/+4
| | | | this new inventory model.
* Heart surgery no.2: the inventory service hooks. diva2009-06-107-201/+87
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
| | | | | | | | Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
* Formatting cleanup.Jeff Ames2009-06-1039-80/+81
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* Letting the Flotsam cache be enabled even when [AssetCache] section is ↵diva2009-06-091-8/+9
| | | | missing. Thank you mcortez!
* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-098-89/+89
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* Update svn properties.Jeff Ames2009-06-092-796/+796
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* Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker2009-06-092-140/+264
| | | | | | | | Applied with changes: - removed spammy debug message - corrected tab formatting
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-095-42/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
* Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker2009-06-081-438/+523
| | | | | | Fixes Mantis #3784
* Bug fix. Adding the asset to the cache after a DB get.diva2009-06-081-1/+5
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* Added more functions to IInventoryService. Unsure about whether all of these ↵diva2009-06-083-0/+83
| | | | are really necessary.
* First draft of inventory service connectors, and service implementation. No ↵diva2009-06-073-0/+858
| | | | | | | handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions. Hopefully I added all needed files.
* Skip lone ident statments or for-loop assignmentsMike Mazur2009-06-072-3/+65
| | | | | | | | | | | | | | | | | SL's LSL supports lone idents: integer x; x; as well as lone idents in for-loop assignments: for (x; x < 10; x++) { ... } while those are errors in C# (MONO at least). This patch skips lone idents in such places. Fixes Mantis #3042.
* Allow empty assignment in for-loopMike Mazur2009-06-075-7513/+7733
| | | | | | | | | | | | For loops with no assignment are no longer syntax errors. For example, this is now valid: for ( ; i < 10; i++) { ... } Corresponding changes to lsl.{lexer,parser} in r99 in opensim-libs. Fixes Mantis #2501. Fixes Mantis #2884.
* * Reverting the test restructuring as, on second thought, this is not at all ↵lbsa712009-06-075-0/+0
| | | | | | | how the tests are structured. (pt1)
* Rename private TestllAngleBetween methodMike Mazur2009-06-071-13/+13
| | | | | | | | It seems overloading the method TestllAngleBetween confused nunit a bit and caused it to try running the private TestllAngleBetween method. The method's access modified prevented that from happening, and nunit complained.
* Correct an error where the config file name was always considered to be aMelanie Thielker2009-06-065-7/+18
| | | | | | | local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
* some code cleanupDahlia Trimble2009-06-061-3/+0
| | | | | | test commit with cygwin svn
* * minor: tiny tweak just to trigger another panda buildJustin Clarke Casey2009-06-051-1/+1
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* * A bug fix for the last mantis 3741 bugfixJustin Clarke Casey2009-06-051-10/+7
| | | | | | * Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
* * A further fix for mantis 3641 (oar saves do not complete)Justin Clarke Casey2009-06-051-12/+15
| | | | | | | | * For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze * This change passes the null on correctly * Many thanks to thomax for being insistent in presenting his analysis of the problem :)
* * refactor: split out part xml writing in SceneObjectSerializerJustin Clarke Casey2009-06-051-2/+7
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* * Fix problem where known missing assets would stop save oar ever completingJustin Clarke Casey2009-06-051-1/+3
| | | | | | | | | * Issue was that region server was silently dropping an XmlException caused by trying to deserialize the blank asset service response * So make asset service return http status NOT FOUND rather than OK in accordance with REST * and interpret this correctly in the async response so that a null object is sent back * This means that this fix won't be active until both region simulator and server reach this revision
* * Add oar saving timeoutJustin Clarke Casey2009-06-053-2/+128
| | | | | | | | | * If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds * Timeout executes abort, since missing assets in an OAR seems bad * This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service * This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-056-4/+102
| | | | | | | scripting. Fixes Mantis #2862
* * Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa712009-06-055-0/+0
| | | | directory standards. (pt 1 - thank you, svn. not.)
* Committing mcortez's FlotsamAssetCache after several positive reviews.Melanie Thielker2009-06-051-0/+438
| | | | | | Thank you, mcortez!
* Changed a comment to reflect changes in config.diva2009-06-041-1/+1
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* Comment out unused variables / private fields to avoid compiler warnings.Jeff Ames2009-06-043-6/+4
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