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* Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)2011-12-193-36/+44
* Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
* Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)2011-12-191-1/+7
* Fix race condition where the appearance update timer could be stopped just af...Justin Clark-Casey (justincc)2011-12-191-3/+6
* Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-195-47/+74
* Provide user feedback on execution of "backup" region console commandJustin Clark-Casey (justincc)2011-12-171-1/+2
* Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)2011-12-171-8/+13
* Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-176-21/+43
* If a startup simulator script is present, run it after the normal region sele...Justin Clark-Casey (justincc)2011-12-171-12/+12
* refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2011-12-172-142/+81
* Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-164-27/+11
* Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)2011-12-161-0/+6
* Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)2011-12-161-1/+1
* Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...Justin Clark-Casey (justincc)2011-12-162-11/+10
* Sends the consistent child agent position upon creation of the child agent in...Diva Canto2011-12-161-1/+12
* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-162-15/+15
* HG minor bug fix and marked one method obsolete in UAS.Diva Canto2011-12-161-1/+4
* Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)2011-12-151-5/+0
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-154-24/+27
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-151-1/+1
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| * minor fix to MegaRegions, typo spotted by Ubit!nebadon2011-12-151-1/+1
* | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-153-35/+56
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* minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)2011-12-141-1/+8
* Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)2011-12-141-13/+6
* Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)2011-12-141-45/+14
* Just adding a comment to SendFullUpdatToClientDan Lake2011-12-131-0/+2
* Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake2011-12-131-11/+3
* In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...Justin Clark-Casey (justincc)2011-12-132-4/+6
* minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)2011-12-121-2/+1
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-126-50/+57
* Mantis 5816: osParseJSON Decoding Problemsnebadon2011-12-113-191/+72
* Implement handler for TeleportCancel inbound packetMelanie2011-12-103-0/+14
* minor: remove a mono compiler warningJustin Clark-Casey (justincc)2011-12-091-1/+1
* Print out one log message for every missing baked texture, rather than two.Justin Clark-Casey (justincc)2011-12-091-22/+4
* Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-095-44/+9
* remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
* Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.Justin Clark-Casey (justincc)2011-12-091-4/+5
* Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)2011-12-091-4/+6
* Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)2011-12-091-0/+2
* Don't reply with an ack packet if the client is not authorized.Justin Clark-Casey (justincc)2011-12-082-45/+31
* Extend TestAddClient() to check that the first packet received is an ack packetJustin Clark-Casey (justincc)2011-12-083-93/+116
* Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suiteJustin Clark-Casey (justincc)2011-12-081-1/+1
* Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)2011-12-083-109/+138
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-083-16/+9
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-082-3/+1
* When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-089-73/+85
* Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)2011-12-081-17/+28
* Remove unused SceneManager.TryGetAvatarsScene()Justin Clark-Casey (justincc)2011-12-071-20/+0