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* BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
* Merge branch 'master' into bulletsimMic Bowman2011-08-0540-1309/+1679
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| * remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)2011-08-051-40/+11
| * if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-042-6/+16
| * if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-042-10/+26
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-042-4/+4
| * if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)2011-08-041-1/+3
| * move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-042-9/+6
| * only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)2011-08-041-9/+12
| * move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-042-17/+13
| * Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-042-6/+8
| * When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-043-3/+7
| * extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-042-3/+22
| * eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)2011-08-041-8/+1
| * Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-042-7/+7
| * eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)2011-08-041-3/+4
| * Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)2011-08-031-6/+16
| * remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-032-13/+17
| * rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-034-4/+34
| * extend move test to check avatar is moving in the right direction after setti...Justin Clark-Casey (justincc)2011-08-031-0/+13
| * extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2011-08-032-5/+15
| * Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)2011-08-031-47/+25
| * stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)2011-08-031-6/+48
| * refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-033-39/+15
| * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-037-37/+24
| * enable the NPC module for its regression testJustin Clark-Casey (justincc)2011-08-031-0/+2
| * Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-031-4/+7
| * Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-034-67/+109
| * Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-032-12/+30
| * Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-032-17/+40
| * get autopilot/go here to work immediately.Justin Clark-Casey (justincc)2011-08-031-3/+7
| * refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)2011-08-031-5/+5
| * refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)2011-08-031-98/+116
| * Fix Flotsam cache so it will use the disk cache if the memory cache is enabledRobert Adams2011-08-021-2/+2
| * Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-026-118/+98
| * remove ancient late 2008 cruft that handles the situation where the GetRegion...Justin Clark-Casey (justincc)2011-08-021-10/+1
| * Change GridService.GetRegionByName() to only return info if there is an exact...Justin Clark-Casey (justincc)2011-08-021-2/+5
| * Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-024-6/+5
| * Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-014-9/+52
| * Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)2011-08-011-11/+5
| * Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)2011-08-011-7/+3
| * comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)2011-08-011-12/+12
| * On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)2011-08-011-0/+1
| * remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)2011-08-011-3/+0
| * When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)2011-08-011-0/+2
| * refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-013-43/+48
| * minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-012-1/+4
| * If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
| * minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
| * Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)2011-07-311-1/+1