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* Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2013-11-132-2/+73
* Add initial test for checking that specifying a parameter in LSL state_entry(...Justin Clark-Casey (justincc)2013-11-091-0/+64
* add support for particle glow LSL functionsdahlia2013-11-051-0/+12
* add support for particle blending LSL functionsdahlia2013-11-051-1/+15
* Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
* Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
* If the LSL state_entry() event definition contains any parameters, then gener...Justin Clark-Casey (justincc)2013-11-024-7471/+7692
* add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC...dahlia2013-11-011-0/+9
* discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia2013-11-011-12/+7
* add new particle system blending rule enumerationsdahlia2013-10-311-1/+5
* Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-312-0/+8
* minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBa...Justin Clark-Casey (justincc)2013-10-312-7/+3
* Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
* add new LSL constants associated with new "ribbon", "glow", and "blend" parti...dahlia2013-10-311-0/+13
* Make "fcache status" command also display information on disk/mem cache hit r...Justin Clark-Casey (justincc)2013-10-301-18/+38
* Put fcache commands output to console, not logJustin Clark-Casey (justincc)2013-10-301-28/+25
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-10-281-7/+7
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| * BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
* | Remove legacy sqlite lines added internally by OpenSimulator to the [Startup]...Justin Clark-Casey (justincc)2013-10-281-3/+0
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* minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)2013-10-241-0/+26
* Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)2013-10-241-1/+16
* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
* Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* BulletSim: change collision flags for groundplane to not interact with static...Robert Adams2013-10-234-7/+13
* Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens2013-10-181-1/+1
* After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2013-10-172-8/+4
* BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-155-134/+188
* Added support for attachments to group notices when using Flotsam groups.Kevin Cozens2013-10-151-50/+122
* Made terrain uploads thread-safeOren Hurvitz2013-10-154-22/+45
* BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
* * Refactorteravus2013-10-072-4/+4
* * Added a Basic DOS protection container/base object for the most common HTTP...teravus2013-10-072-3/+30
* Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...Diva Canto2013-10-041-0/+37
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-0419-19/+19
* Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...Justin Clark-Casey (justincc)2013-10-041-6/+21
* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-279-17/+18
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-2715-48/+36
* minor code formatting for the sake of consistency and readabilitydahlia2013-09-261-18/+36
* minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)2013-09-261-1/+1
* minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)2013-09-261-1/+2
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
* minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)2013-09-251-1/+1
* Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)2013-09-251-2/+1
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-252-11/+29
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-251-7/+32
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-227-1/+52