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* Some cleaning up and removed a few old files no longer in use.MW2007-08-108-75/+41
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
* Removed a piece of debug codeMW2007-08-101-9/+0
* Fixed a couple of mistakes.MW2007-08-101-1/+1
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-107-28/+123
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
* utility functions to convert from rows to new objects. untestedSean Dague2007-08-091-0/+87
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-094-5/+9
* added GroupPositionSean Dague2007-08-091-1/+13
* build update clauses correctlySean Dague2007-08-091-1/+6
* some more typos about wrong table for shapesSean Dague2007-08-091-3/+3
* use correct table name for shapesSean Dague2007-08-091-1/+1
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-092-2/+12
* pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague2007-08-091-3/+3
* prim.Shape -> primshapes tableSean Dague2007-08-091-3/+35
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-095-19/+25
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0914-2911/+2
* prim object -> prims table codeSean Dague2007-08-091-7/+52
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0918-250/+0
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-0918-232/+300
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-095-19/+21
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46
* intermediate checkin of code that compiles before I do somethingSean Dague2007-08-091-4/+87
* Commit in the changes for all the parameter bindings for primsSean Dague2007-08-091-2/+38
* * Checked in new tweaked Prebuild.exelbsa712007-08-081-0/+5
* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
* missed this fileMW2007-08-081-1/+2
* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+213
* This chunk of code actually properly saves out some parameters ofSean Dague2007-08-081-6/+9
* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
* databits are actually flowing to diskSean Dague2007-08-081-34/+50
* Added checks to the last commit to make sure the xml files exist before it tr...MW2007-08-081-0/+3
* The startup set of assets in the local asset server can now be set from a xml...MW2007-08-082-3/+32
* Commit works?Tedd Hansen2007-08-081-0/+1
* Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...MW2007-08-081-1/+1
* Rotated the terrain textures that are created for world map by 90 degree as s...MW2007-08-081-1/+1
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-083-3352/+0
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0829-0/+8188
* * Got SimpleApp working againlbsa712007-08-081-1/+4
* CAPS should now be working in standalone mode. Texture uploads will work even...Brian McBee2007-08-081-4/+14