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| * refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-012-24/+6
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-0112-205/+119
| * refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
| * Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-012-10/+1
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-0116-424/+274
| * Fix a bug where the non-root parts of rezzed objects that had previously been...Justin Clark-Casey (justincc)2011-08-311-1/+12
| * Don't set a GridUser entry for NPCs.Justin Clark-Casey (justincc)2011-08-311-1/+4
| * move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-316-25/+37
| * refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-312-17/+3
| * get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-312-35/+16
| * In WorldCommModule, replace the useless Attachments == null check with Attach...Justin Clark-Casey (justincc)2011-08-311-2/+1
| * remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)2011-08-311-1/+1
| * minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2011-08-312-2/+3
| * Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-317-72/+98
| * remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
| * minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-303-6/+1
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-305-26/+38
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-306-47/+103
| * add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-2/+5
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-305-29/+16
| * Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-302-6/+20
| * Merge branch 'master' into bulletsimMic Bowman2011-08-306-17/+131
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| | * Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-306-17/+131
| * | Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
| * | Merge branch 'master' into bulletsimMic Bowman2011-08-2920-225/+203
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| | * Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams2011-08-281-62/+1
| | * Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-282-5/+42
| | * Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-272-4/+18
| | * Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)2011-08-271-3/+22
| | * Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-274-44/+41
| | * refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
| | * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-2715-109/+81
| * | BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-263-129/+228
| * | Merge branch 'master' into bulletsimMic Bowman2011-08-2631-504/+941
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| | * refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-267-27/+26
| | * refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-262-41/+35
| | * refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-262-11/+12
| | * refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)2011-08-261-32/+38
| | * comment out verbose test logging from last commitJustin Clark-Casey (justincc)2011-08-261-1/+1
| | * add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)2011-08-261-0/+33
| | * refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-263-36/+23
| | * Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)2011-08-261-1/+4
| | * Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)2011-08-261-5/+1
| | * Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-08-252-51/+111
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| | | * llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2011-08-252-51/+111
| | * | Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-243-7/+2
| | * | remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)2011-08-241-3/+0
| | * | refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)2011-08-243-10/+5
| | * | extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)2011-08-241-9/+14
| | * | Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-242-2/+12