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authorJustin Clark-Casey (justincc)2011-08-26 23:06:41 +0100
committerJustin Clark-Casey (justincc)2011-08-26 23:06:41 +0100
commit15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a (patch)
tree25b452008eb21a6426617c65af866161cf3bcae8 /OpenSim/Region
parentrefactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG... (diff)
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refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs2
7 files changed, 26 insertions, 27 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 93920b0..3e1cb02 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
456 if (so == null) 456 if (so == null)
457 return; 457 return;
458 458
459 if (so.RootPart.AttachedAvatar != remoteClient.AgentId) 459 if (so.AttachedAvatar != remoteClient.AgentId)
460 return; 460 return;
461 461
462 UUID inventoryID = so.GetFromItemID(); 462 UUID inventoryID = so.GetFromItemID();
@@ -498,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
498 498
499 rootPart.FromItemID = UUID.Zero; 499 rootPart.FromItemID = UUID.Zero;
500 so.AbsolutePosition = sp.AbsolutePosition; 500 so.AbsolutePosition = sp.AbsolutePosition;
501 so.ForEachPart(part => part.AttachedAvatar = UUID.Zero); 501 so.AttachedAvatar = UUID.Zero;
502 rootPart.SetParentLocalId(0); 502 rootPart.SetParentLocalId(0);
503 so.ClearPartAttachmentData(); 503 so.ClearPartAttachmentData();
504 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim); 504 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
@@ -534,11 +534,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
534 sp.RemoveAttachment(group); 534 sp.RemoveAttachment(group);
535 535
536 // Prepare sog for storage 536 // Prepare sog for storage
537 group.AttachedAvatar = UUID.Zero;
538
537 group.ForEachPart( 539 group.ForEachPart(
538 delegate(SceneObjectPart part) 540 delegate(SceneObjectPart part)
539 { 541 {
540 part.AttachedAvatar = UUID.Zero;
541
542 // If there are any scripts, 542 // If there are any scripts,
543 // then always trigger a new object and state persistence in UpdateKnownItem() 543 // then always trigger a new object and state persistence in UpdateKnownItem()
544 if (part.Inventory.ContainsScripts()) 544 if (part.Inventory.ContainsScripts())
@@ -656,12 +656,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
656 m_scene.DeleteFromStorage(so.UUID); 656 m_scene.DeleteFromStorage(so.UUID);
657 m_scene.EventManager.TriggerParcelPrimCountTainted(); 657 m_scene.EventManager.TriggerParcelPrimCountTainted();
658 658
659 so.RootPart.AttachedAvatar = avatar.UUID; 659 so.AttachedAvatar = avatar.UUID;
660
661 //Anakin Lohner bug #3839
662 SceneObjectPart[] parts = so.Parts;
663 for (int i = 0; i < parts.Length; i++)
664 parts[i].AttachedAvatar = avatar.UUID;
665 660
666 if (so.RootPart.PhysActor != null) 661 if (so.RootPart.PhysActor != null)
667 { 662 {
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 4595a29..2a76755 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -116,14 +116,13 @@ namespace OpenSim.Region.Framework.Scenes
116 return priority; 116 return priority;
117 } 117 }
118 118
119
120 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity) 119 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity)
121 { 120 {
122 // And anything attached to this avatar gets top priority as well 121 // And anything attached to this avatar gets top priority as well
123 if (entity is SceneObjectPart) 122 if (entity is SceneObjectPart)
124 { 123 {
125 SceneObjectPart sop = (SceneObjectPart)entity; 124 SceneObjectPart sop = (SceneObjectPart)entity;
126 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 125 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
127 return 1; 126 return 1;
128 } 127 }
129 128
@@ -136,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
136 if (entity is SceneObjectPart) 135 if (entity is SceneObjectPart)
137 { 136 {
138 SceneObjectPart sop = (SceneObjectPart)entity; 137 SceneObjectPart sop = (SceneObjectPart)entity;
139 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 138 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
140 return 1; 139 return 1;
141 } 140 }
142 141
@@ -149,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes
149 if (entity is SceneObjectPart) 148 if (entity is SceneObjectPart)
150 { 149 {
151 SceneObjectPart sop = (SceneObjectPart)entity; 150 SceneObjectPart sop = (SceneObjectPart)entity;
152 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 151 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
153 return 1; 152 return 1;
154 } 153 }
155 154
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e3b8fc8..fada688 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -169,6 +169,14 @@ namespace OpenSim.Region.Framework.Scenes
169 } 169 }
170 170
171 /// <summary> 171 /// <summary>
172 /// The avatar to which this scene object is attached.
173 /// </summary>
174 /// <remarks>
175 /// If we're not attached to an avatar then this is UUID.Zero
176 /// </remarks>
177 public UUID AttachedAvatar { get; set; }
178
179 /// <summary>
172 /// Is this scene object phantom? 180 /// Is this scene object phantom?
173 /// </summary> 181 /// </summary>
174 /// <remarks> 182 /// <remarks>
@@ -1540,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes
1540 { 1548 {
1541 if (IsAttachment) 1549 if (IsAttachment)
1542 { 1550 {
1543 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); 1551 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1544 if (avatar != null) 1552 if (avatar != null)
1545 { 1553 {
1546 avatar.PushForce(impulse); 1554 avatar.PushForce(impulse);
@@ -1622,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes
1622 { 1630 {
1623 if (IsAttachment) 1631 if (IsAttachment)
1624 { 1632 {
1625 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); 1633 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1626 if (avatar != null) 1634 if (avatar != null)
1627 { 1635 {
1628 avatar.MoveToTarget(target, false); 1636 avatar.MoveToTarget(target, false);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a0e87d0..e510611 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -221,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes
221 public scriptEvents AggregateScriptEvents; 221 public scriptEvents AggregateScriptEvents;
222 222
223 223
224 public UUID AttachedAvatar;
225
226
227 public Vector3 AttachedPos; 224 public Vector3 AttachedPos;
228 225
229 226
@@ -728,7 +725,7 @@ namespace OpenSim.Region.Framework.Scenes
728 725
729 if (IsAttachment) 726 if (IsAttachment)
730 { 727 {
731 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); 728 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
732 if (sp != null) 729 if (sp != null)
733 return sp.AbsolutePosition; 730 return sp.AbsolutePosition;
734 } 731 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a690e3b..81f1f38 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2099,7 +2099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2099 { 2099 {
2100 if (part.ParentGroup.RootPart.AttachmentPoint != 0) 2100 if (part.ParentGroup.RootPart.AttachmentPoint != 0)
2101 { 2101 {
2102 ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar); 2102 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2103 if (avatar != null) 2103 if (avatar != null)
2104 { 2104 {
2105 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 2105 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
@@ -2243,7 +2243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2243 2243
2244 if (m_host.IsAttachment) 2244 if (m_host.IsAttachment)
2245 { 2245 {
2246 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.AttachedAvatar); 2246 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2247 vel = avatar.Velocity; 2247 vel = avatar.Velocity;
2248 } 2248 }
2249 else 2249 else
@@ -3388,7 +3388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3388 3388
3389 m_host.AddScriptLPS(1); 3389 m_host.AddScriptLPS(1);
3390 3390
3391 if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar) 3391 if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar)
3392 { 3392 {
3393 // When attached, certain permissions are implicit if requested from owner 3393 // When attached, certain permissions are implicit if requested from owner
3394 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3394 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
@@ -7460,7 +7460,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7460 Quaternion q; 7460 Quaternion q;
7461 if (m_host.ParentGroup.RootPart.AttachmentPoint != 0) 7461 if (m_host.ParentGroup.RootPart.AttachmentPoint != 0)
7462 { 7462 {
7463 ScenePresence avatar = World.GetScenePresence(m_host.AttachedAvatar); 7463 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
7464 if (avatar != null) 7464 if (avatar != null)
7465 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 7465 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
7466 q = avatar.CameraRotation; // Mouselook 7466 q = avatar.CameraRotation; // Mouselook
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index e53a61a..bf74760 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
308 // In attachments, the sensor cone always orients with the 308 // In attachments, the sensor cone always orients with the
309 // avatar rotation. This may include a nonzero elevation if 309 // avatar rotation. This may include a nonzero elevation if
310 // in mouselook. 310 // in mouselook.
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
312 q = avatar.Rotation; 312 q = avatar.Rotation;
313 } 313 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
428 // In attachments, the sensor cone always orients with the 428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if 429 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook. 430 // in mouselook.
431 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 431 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
432 q = avatar.Rotation; 432 q = avatar.Rotation;
433 } 433 }
434 434
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 783791f..ef9b2ac 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
233 m_MaxScriptQueue = maxScriptQueue; 233 m_MaxScriptQueue = maxScriptQueue;
234 m_stateSource = stateSource; 234 m_stateSource = stateSource;
235 m_postOnRez = postOnRez; 235 m_postOnRez = postOnRez;
236 m_AttachedAvatar = part.AttachedAvatar; 236 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
237 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; 237 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
238 238
239 if (part != null) 239 if (part != null)