aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
| | | | This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
* Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)2012-02-076-34/+117
| | | | | | | | Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
* Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie2012-02-051-1/+2
| | | | | is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
* Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie2012-02-051-4/+4
| | | | | | parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
* Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2012-02-052-17/+4
| | | | | | into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
* Make configuration uniformBlueWall2012-02-051-3/+3
| | | | Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
* Check ban list for a particular parcel only when an avatar moves into it.Melanie2012-02-052-4/+17
| | | | | This restores functionality remove in the last commit without reintroducing the performance penalty.
* Remove checks on ban list expiry on every move. To be re-added on parcelMelanie2012-02-051-4/+4
| | | | | boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
* change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon2012-02-041-1/+1
| | | | variable in OpenSim.ini and Regions.ini match
* Quiet the map module loggingBlueWall2012-02-041-2/+2
|
* Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵Justin Clark-Casey (justincc)2012-02-041-0/+2
| | | | eventually be used by llCastRay(), though OpenSim does not use these yet.
* Correct RC_* LSL constants used by llCastRay().Justin Clark-Casey (justincc)2012-02-041-12/+12
| | | | Many thanks to WhiteStar for doing the research on this.
* Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵Justin Clark-Casey (justincc)2012-02-043-22/+21
| | | | | | | | if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-038-22/+23
|\
| * Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensimSnoopy Pfeffer2012-02-046-28/+31
| |\
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-034-6/+8
| | |\
| | | * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-034-6/+8
| | | |\
| | | | * Fix: Covenant changed time not set ↵PixelTomsen2012-02-034-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| | * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-032-16/+18
| | |\ \ \ | | | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| | * | | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵Dan Lake2012-02-031-4/+7
| | | |/ | | |/| | | | | | | | | triggering events on a potentially null Scene
| * | | Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵Snoopy Pfeffer2012-02-033-8/+8
| | | | | | | | | | | | | | | | corresponding RemoteAdmin parameter
* | | | Change SceneObjectSerializer to use common ↵Justin Clark-Casey (justincc)2012-02-031-74/+29
| |_|/ |/| | | | | | | | | | | | | | ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging.
* | | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵Justin Clark-Casey (justincc)2012-02-031-14/+16
|/ / | | | | | | | | | | | | | | presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
* | Corrected console help texts for "save iar"Snoopy Pfeffer2012-02-031-2/+2
| |
* | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵Dan Lake2012-02-021-6/+6
| | | | | | | | objects does not create a Scene or EventManager so triggering events crashes some tests
* | OpenSim tests do not always create an EventManager so calls to trigger ↵Dan Lake2012-02-021-2/+6
|/ | | | events during tests must check for null EventManager
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-0210-81/+163
|\
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-032-1/+7
| |\
| | * D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not ↵Justin Clark-Casey (justincc)2012-02-021-1/+1
| | | | | | | | | | | | llGetLinkNumber().
| | * Add llGetLinkNumberOfSides to LSL_Stub and ILSL_ApiJustin Clark-Casey (justincc)2012-02-022-1/+7
| | | | | | | | | | | | | | | It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
| * | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-026-66/+139
| |/ | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
| * Improve reliability of script state saving by covering various savingMelanie2012-02-022-14/+17
| | | | | | | | and loading scenarios which resulted in loss of continuity on item ids
* | ObjectAddedToScene event should be fired when duplicating objectsDan Lake2012-02-022-20/+22
| |
* | Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵Dan Lake2012-02-012-10/+36
| | | | | | | | with region heartbeats
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-0187-979/+4406
|\ \ | |/
| * Small optimization to last commitMelanie2012-02-011-5/+5
| |
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-014-25/+279
| |\
| | * HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵Diva Canto2012-01-311-1/+1
| | | | | | | | | | | | Uri.ToString() drops the port when it's port 80.
| | * Lay out script status in property per row format, since getting too long for ↵Justin Clark-Casey (justincc)2012-02-011-6/+12
| | | | | | | | | | | | console lines.
| | * Add count of events queued for a particular script in "scripts show" console ↵Justin Clark-Casey (justincc)2012-02-011-4/+9
| | | | | | | | | | | | command
| | * Make script console commands only show for selected region.Justin Clark-Casey (justincc)2012-02-011-0/+9
| | |
| | * Implement "xengine status" console command to show various xengine statsJustin Clark-Casey (justincc)2012-02-011-4/+28
| | |
| | * Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)2012-01-311-7/+97
| | | | | | | | | | | | | | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
| | * Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)2012-01-311-8/+49
| | | | | | | | | | | | object with the given name
| | * Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)2012-01-311-11/+13
| | | | | | | | | | | | if a command is executed over multiple scenes.
| | * Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)2012-01-312-5/+62
| | | | | | | | | | | | This will show details about a part with the given uuid if it's found.
| | * Add more user feedback if an object isn't found for which delete was requested.Justin Clark-Casey (justincc)2012-01-311-0/+15
| | |
| | * Add the name of a deleted object to the console outputJustin Clark-Casey (justincc)2012-01-311-1/+1
| | |
| | * If a particular region is selected in the console, only try to delete ↵Justin Clark-Casey (justincc)2012-01-311-16/+21
| | | | | | | | | | | | | | | | | | objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module.
| * | Fix copy/paste errorsMelanie2012-02-012-3/+3
| | |