Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 4 | -256/+1 |
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* | removed outdated coments. | UbitUmarov | 2012-02-11 | 1 | -630/+0 |
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* | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 |
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* | scenepresence change! in standup() give avatar a physical actor after ↵ | UbitUmarov | 2012-02-11 | 1 | -0/+10 |
| | | | | deciding the new position. This reduces a bit the odds of it being still coliding with object. | ||||
* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 2012-02-11 | 3 | -250/+378 |
| | | | | better time order with changes in prims. | ||||
* | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 |
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* | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 |
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* | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 |
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* | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 2012-02-11 | 5 | -33/+129 |
| | | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | ||||
* | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 |
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* | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 |
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-10 | 15 | -33/+123 |
|\ | | | | | | | | | Conflicts: prebuild.xml | ||||
| * | Merge branch 'master' into careminster | Melanie | 2012-02-10 | 10 | -19/+54 |
| |\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | ||||
| | * | Fix: Unable to remove AV from friend list (sqldb-bug) ↵ | PixelTomsen | 2012-02-10 | 1 | -7/+7 |
| | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3731 | ||||
| | * | When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵ | Justin Clark-Casey (justincc) | 2012-02-10 | 6 | -11/+40 |
| | | | | | | | | | | | | | | | | | | | | | | | | permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651 | ||||
| | * | If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵ | Justin Clark-Casey (justincc) | 2012-02-09 | 2 | -9/+8 |
| | | | | | | | | | | | | should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2012-02-09 | 7 | -14/+69 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs | ||||
| | * | minor: put in commented out logging statements for future reuse | Justin Clark-Casey (justincc) | 2012-02-09 | 2 | -1/+10 |
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| | * | Stop a scene object from attempting to link with itself (which results in an ↵ | Justin Clark-Casey (justincc) | 2012-02-08 | 4 | -10/+54 |
| | | | | | | | | | | | | | | | | | | exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878 | ||||
| | * | Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵ | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -6/+5 |
| | | | | | | | | | | | | VS and WEBSTATS | ||||
* | | | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 4 | -243/+145 |
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* | | | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 5 | -11/+60 |
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* | | | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵ | UbitUmarov | 2012-02-08 | 1 | -2/+4 |
| | | | | | | | | | | | | not local offset. Currently physics interface only knows about world frame | ||||
* | | | changes in physics manager, needed for UbitODE | UbitUmarov | 2012-02-08 | 2 | -1/+28 |
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* | | | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 10 | -0/+11556 |
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* | | Push more NPC stuff into threads | Melanie | 2012-02-08 | 2 | -23/+40 |
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* | | Merge branch 'master' into careminster | Melanie | 2012-02-07 | 1 | -1/+2 |
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| * | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -1/+2 |
| | | | | | | | | | | This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed. | ||||
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2012-02-07 | 8 | -39/+145 |
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| * \ | Merge branch 'master' into careminster | Melanie | 2012-02-07 | 8 | -39/+145 |
| |\ \ | | |/ | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| | * | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -1/+25 |
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| | * | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -5/+1 |
| | | | | | | | | | | | | This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | ||||
| | * | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 2012-02-07 | 6 | -34/+117 |
| | | | | | | | | | | | | | | | | | | | | | | | | Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | ||||
* | | | Experimental. Expand Fire & Forget for NPC delete | Melanie | 2012-02-06 | 1 | -7/+7 |
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* | | Merge branch 'master' into careminster | Melanie | 2012-02-05 | 4 | -8/+8 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Revert my two quick fixes for the lag issue and put in the real fix, which | Melanie | 2012-02-05 | 1 | -1/+2 |
| | | | | | | | | | | is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that. | ||||
| * | Revert "Remove checks on ban list expiry on every move. To be re-added on ↵ | Melanie | 2012-02-05 | 1 | -4/+4 |
| | | | | | | | | | | | | parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56. | ||||
| * | Revert "Check ban list for a particular parcel only when an avatar moves ↵ | Melanie | 2012-02-05 | 2 | -17/+4 |
| | | | | | | | | | | | | into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461. | ||||
| * | Make configuration uniform | BlueWall | 2012-02-05 | 1 | -3/+3 |
| | | | | | | | | Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini. | ||||
| * | Check ban list for a particular parcel only when an avatar moves into it. | Melanie | 2012-02-05 | 2 | -4/+17 |
| | | | | | | | | | | This restores functionality remove in the last commit without reintroducing the performance penalty. | ||||
| * | Remove checks on ban list expiry on every move. To be re-added on parcel | Melanie | 2012-02-05 | 1 | -4/+4 |
| | | | | | | | | | | boundary crossing only as soon as I'm properly awake. This should fix recent performance issues | ||||
| * | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 2012-02-04 | 1 | -1/+1 |
| | | | | | | | | variable in OpenSim.ini and Regions.ini match | ||||
| * | Quiet the map module logging | BlueWall | 2012-02-04 | 1 | -2/+2 |
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* | | Merge branch 'master' into careminster | Melanie | 2012-02-04 | 14 | -131/+106 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | ||||
| * | Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵ | Justin Clark-Casey (justincc) | 2012-02-04 | 1 | -0/+2 |
| | | | | | | | | eventually be used by llCastRay(), though OpenSim does not use these yet. | ||||
| * | Correct RC_* LSL constants used by llCastRay(). | Justin Clark-Casey (justincc) | 2012-02-04 | 1 | -12/+12 |
| | | | | | | | | Many thanks to WhiteStar for doing the research on this. | ||||
| * | Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵ | Justin Clark-Casey (justincc) | 2012-02-04 | 3 | -22/+21 |
| | | | | | | | | | | | | | | | | if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873 | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-02-03 | 8 | -22/+23 |
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| | * | Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim | Snoopy Pfeffer | 2012-02-04 | 6 | -28/+31 |
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| | | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-03 | 4 | -6/+8 |
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