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* remove drawstuff from ubitodeUbitUmarov2012-02-114-256/+1
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* removed outdated coments.UbitUmarov2012-02-111-630/+0
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* remove forgotten taints codeUbitUmarov2012-02-111-32/+0
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* scenepresence change! in standup() give avatar a physical actor after ↵UbitUmarov2012-02-111-0/+10
| | | | deciding the new position. This reduces a bit the odds of it being still coliding with object.
* UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-113-250/+378
| | | | better time order with changes in prims.
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200
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* changes to vehicle bankingUbitUmarov2012-02-111-69/+23
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* a bit better vertical attractor and bankingUbitUmarov2012-02-111-12/+23
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* Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵UbitUmarov2012-02-115-33/+129
| | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
* scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
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* test on gitUbitUmarov2012-02-104-0/+4
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-1015-33/+123
|\ | | | | | | | | Conflicts: prebuild.xml
| * Merge branch 'master' into careminsterMelanie2012-02-1010-19/+54
| |\ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| | * Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-7/+7
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3731
| | * When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)2012-02-106-11/+40
| | | | | | | | | | | | | | | | | | | | | | | | permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
| | * If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)2012-02-092-9/+8
| | | | | | | | | | | | should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
| * | Merge branch 'master' into careminsterMelanie2012-02-097-14/+69
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| | * minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-092-1/+10
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| | * Stop a scene object from attempting to link with itself (which results in an ↵Justin Clark-Casey (justincc)2012-02-084-10/+54
| | | | | | | | | | | | | | | | | | exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878
| | * Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵Justin Clark-Casey (justincc)2012-02-071-6/+5
| | | | | | | | | | | | VS and WEBSTATS
* | | Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-104-243/+145
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* | | initial introdution of physics actor building control.UbitUmarov2012-02-085-11/+60
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* | | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵UbitUmarov2012-02-081-2/+4
| | | | | | | | | | | | not local offset. Currently physics interface only knows about world frame
* | | changes in physics manager, needed for UbitODEUbitUmarov2012-02-082-1/+28
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* | | UbitODE plugin initial commitUbitUmarov2012-02-0810-0/+11556
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* | Push more NPC stuff into threadsMelanie2012-02-082-23/+40
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* | Merge branch 'master' into careminsterMelanie2012-02-071-1/+2
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| * Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)2012-02-071-1/+2
| | | | | | | | | | This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-078-39/+145
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| * \ Merge branch 'master' into careminsterMelanie2012-02-078-39/+145
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| | * Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)2012-02-071-1/+25
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| | * Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
| | | | | | | | | | | | This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
| | * Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)2012-02-076-34/+117
| | | | | | | | | | | | | | | | | | | | | | | | Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
* | | Experimental. Expand Fire & Forget for NPC deleteMelanie2012-02-061-7/+7
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* | Merge branch 'master' into careminsterMelanie2012-02-054-8/+8
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie2012-02-051-1/+2
| | | | | | | | | | is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
| * Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie2012-02-051-4/+4
| | | | | | | | | | | | parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
| * Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2012-02-052-17/+4
| | | | | | | | | | | | into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
| * Make configuration uniformBlueWall2012-02-051-3/+3
| | | | | | | | Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
| * Check ban list for a particular parcel only when an avatar moves into it.Melanie2012-02-052-4/+17
| | | | | | | | | | This restores functionality remove in the last commit without reintroducing the performance penalty.
| * Remove checks on ban list expiry on every move. To be re-added on parcelMelanie2012-02-051-4/+4
| | | | | | | | | | boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
| * change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon2012-02-041-1/+1
| | | | | | | | variable in OpenSim.ini and Regions.ini match
| * Quiet the map module loggingBlueWall2012-02-041-2/+2
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* | Merge branch 'master' into careminsterMelanie2012-02-0414-131/+106
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵Justin Clark-Casey (justincc)2012-02-041-0/+2
| | | | | | | | eventually be used by llCastRay(), though OpenSim does not use these yet.
| * Correct RC_* LSL constants used by llCastRay().Justin Clark-Casey (justincc)2012-02-041-12/+12
| | | | | | | | Many thanks to WhiteStar for doing the research on this.
| * Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵Justin Clark-Casey (justincc)2012-02-043-22/+21
| | | | | | | | | | | | | | | | if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-038-22/+23
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| | * Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensimSnoopy Pfeffer2012-02-046-28/+31
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| | | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-034-6/+8
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