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* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
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* * And yet more restructuring of startup sequence...lbsa712007-07-164-107/+102
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* * Reset IP in SimpleApp back to localhostAdam Frisby2007-07-161-1/+1
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* * Fixed SimpleAppAdam Frisby2007-07-161-2/+3
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* * SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby2007-07-161-3/+5
| | | | hard coded var vs lots of use of "127.0.0.1")
* *No Hippos :(mingchen2007-07-161-1/+0
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* *Hippos?mingchen2007-07-161-0/+1
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* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-167-132/+106
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* *Adding some more filesmingchen2007-07-162-0/+1216
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-1613-744/+145
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-169-1237/+634
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * Since we're discussing it, applying the m_ convention on some members...lbsa712007-07-162-24/+24
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* * Removed some superfluous assignslbsa712007-07-163-17/+14
| | | | | * Moved physics plugin scene creation into local scope
* * working on RegionApplicationBaselbsa712007-07-164-5/+5
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* * Restructured the RegionApplicationBase.lbsa712007-07-162-66/+22
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* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1612-387/+1950
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-16132-22485/+22486
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* *Trunk compiles nowmingchen2007-07-165-7/+48
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* * Some minor renamingslbsa712007-07-162-18/+18
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-168-12/+113
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
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* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-154-10/+16
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-156-3/+59
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* *Fixed master avatar requesting when in grid mode.mingchen2007-07-151-5/+1
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-156-15/+225
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-156-16/+88
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
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* * Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby2007-07-151-3/+1
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-156-25/+30
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-157-79/+52
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-152-12/+9
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* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-2/+3
| | | | | * Missed an item using the old local storage.
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-153-6/+32
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* * Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2007-07-152-2/+2
| | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
* * Added loading methods for NullStorage.Adam Frisby2007-07-157-7/+82
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-154-1/+102
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* * Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby2007-07-151-3/+3
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* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
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* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
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* * Excelsior!Adam Frisby2007-07-142-0/+9
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* * libterrain now builds againlbsa712007-07-141-1/+1
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* *Updated getParcel to accept floats as well. This helps in finding the ↵mingchen2007-07-141-7/+14
| | | | parcel under an exact point (when precision matters)
* * Added "quit" alias for the "shutdown" console command in RegionServerAdam Frisby2007-07-141-0/+1
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-147-22/+50
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* * SimpleApp finally doing something fun. :)lbsa712007-07-141-12/+12
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* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-142-3/+50
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* * Worked some more on SimpleApplbsa712007-07-146-158/+108
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-145-20/+217
| | | | | | **No restrictions yet in place, or total prim count