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authorMW2007-07-15 21:10:05 +0000
committerMW2007-07-15 21:10:05 +0000
commitbf2f3ea29ab045cf8fe1e8223adb176e11c14569 (patch)
tree5355aeb3e1dfd6d9cf2aaaf6bc58d7940004b6c8 /OpenSim/Region
parent*Added support for the "show" button that highlights objects over the selecte... (diff)
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Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs7
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs174
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs27
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs25
6 files changed, 225 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 1445edf..6431bc7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -139,8 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
139 /// <param name="fromAgentID"></param> 139 /// <param name="fromAgentID"></param>
140 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 140 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
141 { 141 {
142 // Console.WriteLine("Chat message"); 142 ScenePresence avatar = null;
143 ScenePresence avatar = null;
144 if (this.Avatars.ContainsKey(fromAgentID)) 143 if (this.Avatars.ContainsKey(fromAgentID))
145 { 144 {
146 avatar = this.Avatars[fromAgentID]; 145 avatar = this.Avatars[fromAgentID];
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a06679a..bb9fa61 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -55,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
55 protected Timer m_heartbeatTimer = new Timer(); 55 protected Timer m_heartbeatTimer = new Timer();
56 protected Dictionary<LLUUID, ScenePresence> Avatars; 56 protected Dictionary<LLUUID, ScenePresence> Avatars;
57 protected Dictionary<LLUUID, SceneObject> Prims; 57 protected Dictionary<LLUUID, SceneObject> Prims;
58 private PhysicsScene phyScene; 58 protected PhysicsScene phyScene;
59 private float timeStep = 0.1f; 59 protected float timeStep = 0.1f;
60 private Random Rand = new Random(); 60 private Random Rand = new Random();
61 private uint _primCount = 702000; 61 private uint _primCount = 702000;
62 private System.Threading.Mutex _primAllocateMutex = new Mutex(false); 62 private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6966989..3558ca3 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -57,7 +57,10 @@ namespace OpenSim.Region.Environment.Scenes
57 private byte[] visualParams; 57 private byte[] visualParams;
58 private AvatarWearable[] Wearables; 58 private AvatarWearable[] Wearables;
59 private ulong m_regionHandle; 59 private ulong m_regionHandle;
60 private bool childAgent = false; 60
61 public bool childAgent = false;
62 public bool IsRestrictedToRegion = false;
63
61 private bool newForce = false; 64 private bool newForce = false;
62 private bool newAvatar = false; 65 private bool newAvatar = false;
63 private IScenePresenceBody m_body; 66 private IScenePresenceBody m_body;
@@ -72,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
72 DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, 75 DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
73 DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, 76 DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
74 DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, 77 DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
75 DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG 78 DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG
76 } 79 }
77 /// <summary> 80 /// <summary>
78 /// Position at which a significant movement was made 81 /// Position at which a significant movement was made
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
new file mode 100644
index 0000000..1c267c6
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -0,0 +1,174 @@
1using System.Collections.Generic;
2using System.Net;
3using System.Timers;
4using System;
5using System.Text;
6
7using libsecondlife;
8using libsecondlife.Packets;
9
10using OpenSim.Framework;
11using OpenSim.Framework.Interfaces;
12using OpenSim.Framework.Types;
13using OpenSim.Framework.Data;
14using OpenSim.Framework.Utilities;
15
16namespace SimpleApp
17{
18 public class MyNpcCharacter : IClientAPI
19 {
20 private uint movementDirection = 0;
21 private bool fly = true;
22 private LLQuaternion bodyDirection = LLQuaternion.Identity;
23
24 public event ImprovedInstantMessage OnInstantMessage;
25 public event ChatFromViewer OnChatFromViewer;
26 public event RezObject OnRezObject;
27 public event ModifyTerrain OnModifyTerrain;
28 public event SetAppearance OnSetAppearance;
29 public event StartAnim OnStartAnim;
30 public event LinkObjects OnLinkObjects;
31 public event RequestMapBlocks OnRequestMapBlocks;
32 public event TeleportLocationRequest OnTeleportLocationRequest;
33
34 public event GenericCall4 OnDeRezObject;
35 public event GenericCall OnRegionHandShakeReply;
36 public event GenericCall OnRequestWearables;
37 public event GenericCall2 OnCompleteMovementToRegion;
38 public event UpdateAgent OnAgentUpdate;
39 public event GenericCall OnRequestAvatarsData;
40 public event AddNewPrim OnAddPrim;
41 public event ObjectDuplicate OnObjectDuplicate;
42 public event UpdateVector OnGrapObject;
43 public event ObjectSelect OnDeGrapObject;
44 public event MoveObject OnGrapUpdate;
45
46 public event UpdateShape OnUpdatePrimShape;
47 public event ObjectSelect OnObjectSelect;
48 public event GenericCall7 OnObjectDescription;
49 public event GenericCall7 OnObjectName;
50 public event UpdatePrimFlags OnUpdatePrimFlags;
51 public event UpdatePrimTexture OnUpdatePrimTexture;
52 public event UpdateVector OnUpdatePrimGroupPosition;
53 public event UpdateVector OnUpdatePrimSinglePosition;
54 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
55 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
56 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
57 public event UpdateVector OnUpdatePrimScale;
58 public event StatusChange OnChildAgentStatus;
59 public event GenericCall2 OnStopMovement;
60 public event NewAvatar OnNewAvatar;
61 public event GenericCall6 OnRemoveAvatar;
62
63 public event UUIDNameRequest OnNameFromUUIDRequest;
64
65 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
66 public event ParcelDivideRequest OnParcelDivideRequest;
67 public event ParcelJoinRequest OnParcelJoinRequest;
68 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
69
70 public event ParcelSelectObjects OnParcelSelectObjects;
71
72 public event EstateOwnerMessageRequest OnEstateOwnerMessage;
73
74 private LLUUID myID = LLUUID.Random();
75 public MyNpcCharacter()
76 {
77
78 }
79
80 public virtual LLVector3 StartPos
81 {
82 get { return new LLVector3(128, 100, 2); }
83 set { }
84 }
85
86 public virtual LLUUID AgentId
87 {
88 get { return myID; }
89 }
90
91 public virtual string FirstName
92 {
93 get { return "Annoying"; }
94 }
95
96 public virtual string LastName
97 {
98 get { return "NPC"; }
99 }
100
101 public virtual void OutPacket(Packet newPack) { }
102 public virtual void SendWearables(AvatarWearable[] wearables) { }
103 public virtual void SendStartPingCheck(byte seq) { }
104 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
105 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
106 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
107 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
108 public virtual void SendInstantMessage(string message, LLUUID target, string fromName) { }
109 public virtual void SendLayerData(float[] map) { }
110 public virtual void SendLayerData(int px, int py, float[] map) { }
111 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { }
112 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { }
113 public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
114 public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint) { }
115 public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { }
116 public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { }
117 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags) { }
118 public virtual void SendTeleportCancel() { }
119 public virtual void SendTeleportLocationStart() { }
120 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
121
122 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
123 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { }
124
125 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
126 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) { }
127 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags) { }
128 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
129 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
130 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
131
132 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
133 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
134 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
135
136 public virtual void SendRegionHandshake(RegionInfo regionInfo)
137 {
138 this.OnRegionHandShakeReply(this);
139 this.OnCompleteMovementToRegion();
140 this.StartMovement();
141 }
142
143 public void StartMovement()
144 {
145 Timer timer = new Timer();
146 timer.Enabled = true;
147 timer.Interval = 10000;
148 timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
149 }
150
151 public void Heartbeat(object sender, EventArgs e)
152 {
153
154 Encoding enc = Encoding.ASCII;
155
156 this.OnAgentUpdate(this, movementDirection, bodyDirection);
157
158 if (this.fly)
159 {
160 movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG;
161 fly = false;
162 }
163 else
164 {
165 movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
166 fly = true;
167 }
168
169 this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
170
171
172 }
173 }
174}
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index 777d4ae..29b255b 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -47,14 +47,15 @@ namespace SimpleApp
47 LLVector3 pos = new LLVector3(128, 128, 128); 47 LLVector3 pos = new LLVector3(128, 128, 128);
48 48
49 client.OnRegionHandShakeReply += SendLayerData; 49 client.OnRegionHandShakeReply += SendLayerData;
50 client.OnChatFromViewer += 50 /*client.OnChatFromViewer +=
51 delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 51 delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
52 { 52 {
53 // Echo it (so you know what you typed) 53 // Echo it (so you know what you typed)
54 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); 54 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
55 client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero ); 55 client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
56 }; 56 };
57 57 */
58 client.OnChatFromViewer += this.SimChat;
58 client.OnAddPrim += AddNewPrim; 59 client.OnAddPrim += AddNewPrim;
59 client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; 60 client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
60 client.OnRequestMapBlocks += this.RequestMapBlocks; 61 client.OnRequestMapBlocks += this.RequestMapBlocks;
@@ -70,9 +71,27 @@ namespace SimpleApp
70 client.SendRegionHandshake(m_regInfo); 71 client.SendRegionHandshake(m_regInfo);
71 72
72 ScenePresence avatar = CreateAndAddScenePresence(client); 73 ScenePresence avatar = CreateAndAddScenePresence(client);
73 avatar.Pos = new LLVector3(128, 128, 26); 74 avatar.Pos = new LLVector3(128, 128, 26);
74 } 75 }
75 76
77 public override void Update()
78 {
79 foreach (LLUUID UUID in Entities.Keys)
80 {
81 Entities[UUID].updateMovement();
82 }
83
84 lock (this.m_syncRoot)
85 {
86 this.phyScene.Simulate(timeStep);
87 }
88
89 foreach (LLUUID UUID in Entities.Keys)
90 {
91 Entities[UUID].update();
92 }
93 }
94
76 #endregion 95 #endregion
77 } 96 }
78} 97}
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 82a62a3..0c688ba 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -15,6 +15,7 @@ using OpenSim.Region.Communications.Local;
15using OpenSim.Region.GridInterfaces.Local; 15using OpenSim.Region.GridInterfaces.Local;
16using System.Timers; 16using System.Timers;
17using OpenSim.Region.Environment.Scenes; 17using OpenSim.Region.Environment.Scenes;
18using OpenSim.Framework.Data;
18 19
19namespace SimpleApp 20namespace SimpleApp
20{ 21{
@@ -25,6 +26,7 @@ namespace SimpleApp
25 uint m_localId; 26 uint m_localId;
26 public MyWorld world; 27 public MyWorld world;
27 private SceneObject m_sceneObject; 28 private SceneObject m_sceneObject;
29 public MyNpcCharacter m_character;
28 30
29 private void Run() 31 private void Run()
30 { 32 {
@@ -65,22 +67,35 @@ namespace SimpleApp
65 world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null; 67 world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
66 68
67 world.LoadWorldMap(); 69 world.LoadWorldMap();
68 world.ParcelManager.NoParcelDataFromStorage(); 70 world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
69 71
70 udpServer.LocalWorld = world; 72 udpServer.LocalWorld = world;
71 73
72 httpServer.Start(); 74 httpServer.Start();
73 udpServer.ServerListener(); 75 udpServer.ServerListener();
74 76
77 UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
78 if (masterAvatar != null)
79 {
80 world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
81 world.ParcelManager.NoParcelDataFromStorage();
82 }
83
75 PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox(); 84 PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
76 shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); 85 shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
77 LLVector3 pos = new LLVector3(129, 129, 27); 86 LLVector3 pos = new LLVector3(138, 129, 27);
87
88 m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
89 world.AddNewEntity(m_sceneObject);
90
91 m_character = new MyNpcCharacter();
92 world.AddNewClient(m_character, false);
93
94 world.StartTimer();
78 95
79 m_sceneObject = new MySceneObject(world,world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
80 world.AddNewEntity(m_sceneObject);
81
82 m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); 96 m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
83 m_log.ReadLine(); 97 m_log.ReadLine();
98
84 } 99 }
85 100
86 #region conscmd_callback Members 101 #region conscmd_callback Members