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* div+Tedd Hansen2008-02-202-1/+14
* * Found the land bug, yayTeravus Ovares2008-02-202-5/+17
* Minor cleanup.Jeff Ames2008-02-20119-266/+188
* * Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares2008-02-201-3/+3
* llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen2008-02-203-24/+41
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-203-7/+26
* llSetTimerEvent was setting seconds as milliseconds causing major problems in...Tedd Hansen2008-02-202-2/+2
* * re-enabled AssetNotFound codelbsa712008-02-201-77/+80
* Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo...MW2008-02-201-4/+4
* some changes to the initialising of AgentAssetTransactionModule to see if the...MW2008-02-201-9/+23
* small changeMW2008-02-201-0/+11
* * Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares2008-02-203-15/+297
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-203-5/+3
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-205-10/+78
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-204-1/+55
* Doc correctionJustin Clarke Casey2008-02-191-1/+1
* * Add documentationJustin Clarke Casey2008-02-193-16/+112
* Putting in eyecatcher lines on OpenSim start as we had previously. This make...Justin Clarke Casey2008-02-191-1/+5
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-1910-197/+576
* * Adds limited support for each hollow type for the supported prim., Cube wit...Teravus Ovares2008-02-191-124/+192
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-194-6/+22
* *rawfile fix.Teravus Ovares2008-02-191-1/+1
* * This patch adds Prism support to the Meshmerizer. Prism is one of the obj...Teravus Ovares2008-02-192-1/+211
* A bit more prominent sign of start up completion :-) thanks HashBox for the A...Dalien Talbot2008-02-181-0/+15
* Committing ahzz's patch #619 - Description:Teravus Ovares2008-02-181-10/+24
* * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ...Teravus Ovares2008-02-181-3/+9
* * Output XmlRpc error message if user server gets a fault response from the r...Justin Clarke Casey2008-02-181-1/+3
* * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares2008-02-182-9/+65
* * Make RegionProfileData.RequestSimProfileData staticJustin Clarke Casey2008-02-181-1/+1
* * Since default loglevel is debug, I'm commenting out the resending x packet ...Teravus Ovares2008-02-181-2/+2
* * Putting the resending x packet into debug mode only. Set your loglevel to...Teravus Ovares2008-02-181-1/+1
* a new attempt at converting to the right typesSean Dague2008-02-181-1/+1
* Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague2008-02-181-1/+1
* * Allow create user on standalone even if authentication is off, in case the ...Justin Clarke Casey2008-02-181-9/+3
* More exception checks and crash hintsTedd Hansen2008-02-182-12/+28
* bring back some script engine debugging, hoping this will help track down the...Sean Dague2008-02-183-18/+18
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-185-0/+50
* Small change to the IAgentAssetTransactions file that Chi11ken added for me (...MW2008-02-181-2/+2
* * Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares2008-02-182-34/+58
* * Added /even more/ debugging messages to the UDP server to help people in re...Teravus Ovares2008-02-182-8/+72
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-184-0/+71
* Thank you very much, Hashbox for:Charles Krinke2008-02-184-9/+21
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-188-10/+11
* Thank you Hashbox for adding the Charles Krinke2008-02-174-4/+20
* * Last bit of cleanup now. As long as you keep physical prim off, you should...Teravus Ovares2008-02-171-11/+13
* * Various ODE CleanupsTeravus Ovares2008-02-172-64/+83
* * Disabling physical prim crossings until they get a bit more stable.Teravus Ovares2008-02-171-7/+7
* * Fixed the Ghost physical hull on deleting a physical Prim Teravus Ovares2008-02-171-61/+75
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-179-14/+76
* Thank you very much, ChrisDown for a patch toCharles Krinke2008-02-171-1/+1