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* | more changes to Get and Get primitiveparams: Let Get remove avatarheight adj...UbitUmarov2012-06-121-26/+94
* | Moved auxiliar funtions of last commit from sop to lsl api since they are on...UbitUmarov2012-06-122-39/+22
* | *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov2012-06-122-3/+272
* | change object drag so it applies a impulse and not a push force so it works a...UbitUmarov2012-06-111-2/+6
* | Merge branch 'avination' into ubitworkUbitUmarov2012-06-114-7/+80
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| * Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGloba...Melanie2012-06-083-5/+73
| * Fix a corner case where checking for region corssing may cross an avatar back ifMelanie2012-06-081-2/+7
| * Revert "Add a frame based watchdog function to keyframed motion"Melanie2012-06-081-20/+0
| * Merge branch 'ubitwork' into avinationMelanie2012-06-081-0/+20
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| | * Add a frame based watchdog function to keyframed motionMelanie2012-06-081-0/+20
* | | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending pos...UbitUmarov2012-06-081-7/+37
* | | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so...UbitUmarov2012-06-081-2/+84
* | | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avata...UbitUmarov2012-06-081-6/+46
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* | Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
* | Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
* | Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2012-06-072-0/+3
* | Implement playing of the real collision sounds, change scaling for avatarMelanie2012-06-071-133/+57
* | Fix not sending TransferInfo when an asset is not found. This clogsMelanie2012-06-071-4/+29
* | Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
* | Typo correctionMelanie2012-06-071-1/+1
* | Disable default collision sounds until they can be uploaded, but enable custo...Melanie2012-06-071-55/+56
* | Set collision sound type so custom sound types are recognizedMelanie2012-06-071-0/+2
* | Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie2012-06-073-31/+61
* | Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2012-06-072-2/+34
* | Prevent a null ref when getting the velocity of an avatar during login orMelanie2012-06-071-2/+3
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* fix the real cause of double velocityUbitUmarov2012-06-051-1/+0
* revert last bad commit but fix recoil directionUbitUmarov2012-06-051-4/+4
* Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject...UbitUmarov2012-06-051-2/+3
* Fix land collisions to work like SL.Melanie2012-06-051-6/+16
* Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
* Merge branch 'ubitwork' into avinationMelanie2012-06-041-3/+3
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| * fix addforce/impulse.UbitUmarov2012-06-041-3/+3
* | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie2012-06-045-9/+27
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* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-012-8/+34
* Remove the kill record. Core has removed it long ago and it really does more ...Melanie2012-06-011-19/+19
* ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
* Guard setting the building flagMelanie2012-05-301-0/+4
* Whitespace fixMelanie2012-05-301-1/+1
* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
* Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
* Fix collision filteringMelanie2012-05-291-10/+10
* fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* Merge branch 'avination' into ubitworkUbitUmarov2012-05-281-176/+90
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| * Place the return back into collision sounds.Melanie2012-05-281-0/+4
| * Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| * | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90