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author | Melanie | 2012-06-08 00:09:30 +0200 |
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committer | Melanie | 2012-06-08 00:09:30 +0200 |
commit | 038acc39bef922b823964ac43083b24c129fca81 (patch) | |
tree | abe6c927f77879a63244eab88acc296580b42705 /OpenSim/Region | |
parent | Further limit the amount of avatar collisions that will actually trigger (diff) | |
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Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs index 3ec3cf7..075724e 100644 --- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | volume = Math.Abs(colInfo.relativeVel); | 268 | volume = Math.Abs(colInfo.relativeVel); |
269 | // Most noral collisions (running into walls, stairs) | 269 | // Most noral collisions (running into walls, stairs) |
270 | // should never be heard. | 270 | // should never be heard. |
271 | if (volume < 2.0f) | 271 | if (volume < 3.2f) |
272 | continue; | 272 | continue; |
273 | // m_log.DebugFormat("Collision speed was {0}", volume); | 273 | // m_log.DebugFormat("Collision speed was {0}", volume); |
274 | 274 | ||