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* Don't touch the Current Outfit folder also on coming back homeDiva Canto2013-07-231-1/+9
* Restoring landing on prims, which had been affected by the edit beams commit.Diva Canto2013-07-231-0/+19
* In renaming the folders for hypergriding, don't rename the Current Outfit fol...Diva Canto2013-07-231-1/+1
* Don't post Link asset types back to the home gridDiva Canto2013-07-233-8/+11
* BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-232-5/+7
* Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-233-7/+59
* Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams2013-07-231-2/+15
* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-232-12/+33
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-235-18/+121
* Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-232-0/+15
* Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-233-23/+64
* Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)2013-07-231-2/+13
* Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)2013-07-231-0/+13
* Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)2013-07-232-3/+22
* Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)2013-07-232-1/+20
* Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...Justin Clark-Casey (justincc)2013-07-232-2/+56
* Added check for user movement specification before discarding an incomingRobert Adams2013-07-222-42/+42
* Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-223-64/+23
* Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-222-15/+0
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-225-121/+18
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-222-33/+12
* Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams2013-07-221-15/+2
* Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-223-59/+7
* BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-223-7/+59
* BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams2013-07-221-2/+15
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-222-12/+33
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-225-18/+121
* Add experimental stubs for an extension function interface on bothRobert Adams2013-07-222-0/+15
* BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-223-23/+64
* Minor cosmetic changes.Diva Canto2013-07-211-27/+23
* Minor aesthetic change to make things more clear.Diva Canto2013-07-211-1/+2
* The quaternion delta was a bit to high, now that the head rotation is out of ...Diva Canto2013-07-211-1/+1
* EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...Diva Canto2013-07-214-26/+10
* Filter certain viewer effects depending on distance between the avatar that i...Diva Canto2013-07-211-7/+25
* A couple of small optimizations over the previous commitDiva Canto2013-07-212-9/+11
* Manage AgentUpdates more sanely:Diva Canto2013-07-214-146/+180
* Fixed the stats in show client stats. Also left some comments with observatio...Diva Canto2013-07-213-9/+19
* furhter shorten CheckAgentUpdateSignificance(). No real perf impact.Justin Clark-Casey (justincc)2013-07-211-7/+5
* Remove some pointless code in CheckAgentUpdateSignificance()Justin Clark-Casey (justincc)2013-07-211-30/+20
* Make the check as to whether any particular inbound AgentUpdate packet is sig...Justin Clark-Casey (justincc)2013-07-213-60/+131
* Add measure of number of inbound AgentUpdates that were seen as significant t...Justin Clark-Casey (justincc)2013-07-212-3/+12
* Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate...Justin Clark-Casey (justincc)2013-07-211-0/+24
* minor: provide user feedback in the log for now when udp in/out bound threads...Justin Clark-Casey (justincc)2013-07-211-4/+8
* Fix up a temporary debugging change from last commit which stopped "lludp sto...Justin Clark-Casey (justincc)2013-07-211-2/+1
* Do some simple queue empty checks in the main outgoing udp loop instead of al...Justin Clark-Casey (justincc)2013-07-215-22/+92
* BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2013-07-182-5/+20
* Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post reques...Diva Canto2013-07-181-2/+9
* try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...Justin Clark-Casey (justincc)2013-07-182-2/+28
* Reverting the reverts I did yesterday. cpu-branch has now beenDiva Canto2013-07-181-3/+5
* Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.Dan Lake2013-07-181-1/+3