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* Don't reply with an ack packet if the client is not authorized.Justin Clark-Casey (justincc)2011-12-082-45/+31
* Extend TestAddClient() to check that the first packet received is an ack packetJustin Clark-Casey (justincc)2011-12-083-93/+116
* Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suiteJustin Clark-Casey (justincc)2011-12-081-1/+1
* Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)2011-12-083-109/+138
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-083-16/+9
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-082-3/+1
* When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-089-73/+85
* Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)2011-12-081-17/+28
* Remove unused SceneManager.TryGetAvatarsScene()Justin Clark-Casey (justincc)2011-12-071-20/+0
* On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...Justin Clark-Casey (justincc)2011-12-071-19/+28
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-071-0/+1
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| * Trigger a Jenkins buildBlueWall2011-12-071-0/+1
* | Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)2011-12-073-3/+42
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* Stop also adding an ordinary http handler when we set up a poll http handler.Justin Clark-Casey (justincc)2011-12-072-17/+6
* Stop accidentally setting up the UploadTexture caps handler with the same url...Justin Clark-Casey (justincc)2011-12-061-1/+1
* Make "show appearance" a synonym for "appearance show"Justin Clark-Casey (justincc)2011-12-061-2/+8
* In "appearance show", if a particular avatar is specified, print out texture ...Justin Clark-Casey (justincc)2011-12-061-5/+35
* Actually send the avatar data if an individual avatar is specified, rather th...Justin Clark-Casey (justincc)2011-12-061-0/+2
* Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)2011-12-061-8/+40
* Make it possible to manually send appearance information via the "appearance ...Justin Clark-Casey (justincc)2011-12-061-11/+42
* Provide feedback as to which avatars are resending appearance informion on "a...Justin Clark-Casey (justincc)2011-12-061-2/+11
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-054-65/+67
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| * Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-054-65/+67
* | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-0512-23/+23
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* Split up test SceneHelpers to provide an AddChildScenePresence() callJustin Clark-Casey (justincc)2011-12-031-0/+1
* Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...Justin Clark-Casey (justincc)2011-12-031-70/+5
* Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...Justin Clark-Casey (justincc)2011-12-031-0/+16
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-033-16/+51
* Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...Justin Clark-Casey (justincc)2011-12-032-5/+3
* Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)2011-12-031-0/+4
* Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
* Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc2011-12-031-1/+9
* Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
* Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-032-2/+75
* Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-032-23/+28
* refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
* Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than a...Justin Clark-Casey (justincc)2011-12-031-1/+1
* Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-032-4/+9
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-032-12/+13
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-024-116/+133
* Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2011-12-012-122/+113
* Provide more user feedback when "debug http" is setJustin Clark-Casey (justincc)2011-11-291-1/+4
* On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2011-11-292-2/+3
* Improve some of the debug help messagesJustin Clark-Casey (justincc)2011-11-293-6/+6
* minor: remove mono compile warning, a Vector3 can never be null since it's a ...Justin Clark-Casey (justincc)2011-11-291-9/+6