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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-034-6/+8
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| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-034-6/+8
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| | * Fix: Covenant changed time not set ↵PixelTomsen2012-02-034-6/+8
| | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-032-16/+18
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵Justin Clark-Casey (justincc)2012-02-031-14/+16
| | | | | | | | | | | | | | | | | | | | | | | | presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
| * | Corrected console help texts for "save iar"Snoopy Pfeffer2012-02-031-2/+2
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| * | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵Dan Lake2012-02-021-6/+6
| | | | | | | | | | | | objects does not create a Scene or EventManager so triggering events crashes some tests
| * | OpenSim tests do not always create an EventManager so calls to trigger ↵Dan Lake2012-02-021-2/+6
| |/ | | | | | | events during tests must check for null EventManager
* | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵Dan Lake2012-02-031-4/+7
|/ | | | triggering events on a potentially null Scene
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-0210-81/+163
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-032-1/+7
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| | * D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not ↵Justin Clark-Casey (justincc)2012-02-021-1/+1
| | | | | | | | | | | | llGetLinkNumber().
| | * Add llGetLinkNumberOfSides to LSL_Stub and ILSL_ApiJustin Clark-Casey (justincc)2012-02-022-1/+7
| | | | | | | | | | | | | | | It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
| * | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-026-66/+139
| |/ | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
| * Improve reliability of script state saving by covering various savingMelanie2012-02-022-14/+17
| | | | | | | | and loading scenarios which resulted in loss of continuity on item ids
* | ObjectAddedToScene event should be fired when duplicating objectsDan Lake2012-02-022-20/+22
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* | Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵Dan Lake2012-02-012-10/+36
| | | | | | | | with region heartbeats
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-0187-979/+4406
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| * Small optimization to last commitMelanie2012-02-011-5/+5
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-014-25/+279
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| | * HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵Diva Canto2012-01-311-1/+1
| | | | | | | | | | | | Uri.ToString() drops the port when it's port 80.
| | * Lay out script status in property per row format, since getting too long for ↵Justin Clark-Casey (justincc)2012-02-011-6/+12
| | | | | | | | | | | | console lines.
| | * Add count of events queued for a particular script in "scripts show" console ↵Justin Clark-Casey (justincc)2012-02-011-4/+9
| | | | | | | | | | | | command
| | * Make script console commands only show for selected region.Justin Clark-Casey (justincc)2012-02-011-0/+9
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| | * Implement "xengine status" console command to show various xengine statsJustin Clark-Casey (justincc)2012-02-011-4/+28
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| | * Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)2012-01-311-7/+97
| | | | | | | | | | | | | | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
| | * Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)2012-01-311-8/+49
| | | | | | | | | | | | object with the given name
| | * Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)2012-01-311-11/+13
| | | | | | | | | | | | if a command is executed over multiple scenes.
| | * Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)2012-01-312-5/+62
| | | | | | | | | | | | This will show details about a part with the given uuid if it's found.
| | * Add more user feedback if an object isn't found for which delete was requested.Justin Clark-Casey (justincc)2012-01-311-0/+15
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| | * Add the name of a deleted object to the console outputJustin Clark-Casey (justincc)2012-01-311-1/+1
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| | * If a particular region is selected in the console, only try to delete ↵Justin Clark-Casey (justincc)2012-01-311-16/+21
| | | | | | | | | | | | | | | | | | objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module.
| * | Fix copy/paste errorsMelanie2012-02-012-3/+3
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| * | Prevent a changed attachment that has been saved from being saved again.Melanie2012-02-011-0/+1
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| * | Straighten out some attachment mess. Don't save attachment states for HGMelanie2012-02-012-12/+19
| |/ | | | | | | | | visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim.
| * Move object delete commands into a commands region module, in preparation ↵Justin Clark-Casey (justincc)2012-01-312-104/+206
| | | | | | | | for adding similar show commands.
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-01-311-2/+1
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| * Remove scene object null check on SceneGraph.AddSceneObject(). Complain ↵Justin Clark-Casey (justincc)2012-01-311-1/+7
| | | | | | | | | | | | explicitly if there's an attempt to add any object with a zero UUID. Callers themselves need to check that they're not attempting to add a null scene object.
| * Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵Justin Clark-Casey (justincc)2012-01-312-0/+8
| | | | | | | | | | | | | | | | | | scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
| * Fix:llSetText - limited text to a maximum of 254 charsPixelTomsen2012-01-311-3/+3
| | | | | | | | | | | | mantis: http://opensimulator.org/mantis/view.php?id=5867 Signed-off-by: nebadon <michael@osgrid.org>
| * Make parcel sale overlays work. No auction support.Melanie2012-01-312-7/+87
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-301-5/+7
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-01-301-19/+29
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| | * | lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ↵Justin Clark-Casey (justincc)2012-01-301-5/+7
| | | | | | | | | | | | | | | | SceneObjectGroupsByFullID is updated elsewhere at the same time.
| | * | Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"BlueWall2012-01-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 00d1c88c59c10aa8d34fa36910cf0f1f0e9878b8. Need to dig a little deeper to see exactly how V1 viewers are using this
| * | | Use the requested sim's map, not our ownMelanie2012-01-301-2/+2
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| * | Patch in the rest of the maptile stuffMelanie2012-01-301-3/+7
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| * | Next step for world map overlaysMelanie2012-01-301-2/+3
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| * | Some plumbing for map overlaysMelanie2012-01-301-15/+20
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| * Pickup map overlay tile from RegionSettings.ParcelImageIDBlueWall2012-01-301-1/+1
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