Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update svn properties. | Jeff Ames | 2008-03-12 | 1 | -51/+51 |
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* | * Updated Terrain Module | Adam Frisby | 2008-03-12 | 1 | -3/+3 |
| | | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something. | ||||
* | * Refactored some terrain brushes to move out some common functions into ↵ | Adam Frisby | 2008-03-12 | 10 | -122/+79 |
| | | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before. | ||||
* | Refactor out some duplicate code. | Jeff Ames | 2008-03-11 | 2 | -5/+5 |
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* | * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+4 |
| | | | | isn't found, since this appears to be crashing Linden client 1.19.0(5) | ||||
* | * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+5 |
| | | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones | ||||
* | * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! | Adam Frisby | 2008-03-11 | 1 | -2/+2 |
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* | Eliminated several compiler warning messages | Johan Berntsson | 2008-03-11 | 1 | -13/+1 |
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* | The plugin loader can now handle plugin dependencies without hardcoding | Johan Berntsson | 2008-03-11 | 1 | -18/+5 |
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* | * Added Linear Acceleration reporting to the ODEPlugin. | Teravus Ovares | 2008-03-10 | 2 | -3/+22 |
| | | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it. | ||||
* | ODEPlugin | Teravus Ovares | 2008-03-10 | 11 | -0/+111 |
| | | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. | ||||
* | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. | Teravus Ovares | 2008-03-10 | 13 | -12/+259 |
| | | | | | * Added WaterLevel support to the ODEPlugin. More on this later. | ||||
* | * Fixed a few things and enabling Physical Prim border crossings again. | Teravus Ovares | 2008-03-09 | 2 | -66/+75 |
| | | | | | * Everyone try to push a physical prim across a region border now. | ||||
* | * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵ | Adam Frisby | 2008-03-09 | 1 | -9/+19 |
| | | | | closer. Bugs may be due to the water distribution pattern. | ||||
* | ODE Plugin | Teravus Ovares | 2008-03-09 | 2 | -56/+75 |
| | | | | | | * More cleanup * Less noise | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -339/+339 |
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* | * Fix to the OlsenSphere brush to make it more powerful. | Adam Frisby | 2008-03-09 | 3 | -1/+341 |
| | | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on. | ||||
* | * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵ | Teravus Ovares | 2008-03-09 | 2 | -27/+39 |
| | | | | | | | | | Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. | ||||
* | * Cleaned up some locking on the ODEPlugin to make it more developer friendly | Teravus Ovares | 2008-03-09 | 2 | -505/+496 |
| | | | | | * Expect the occasional deadlock? | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -223/+223 |
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* | * New terrainmodule paint brush "Olsen Erosion" | Adam Frisby | 2008-03-09 | 2 | -0/+224 |
| | | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled. | ||||
* | Linux Compile error if Color is compared against null. Documentation for ↵ | Teravus Ovares | 2008-03-09 | 1 | -3/+8 |
| | | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 3 | -378/+378 |
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* | * Small optimisation on Weathering paint brush. | Adam Frisby | 2008-03-08 | 2 | -4/+14 |
| | | | | | * Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled. | ||||
* | * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc. | Adam Frisby | 2008-03-08 | 1 | -2/+1 |
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* | Remove two warnings with unused variables. | Charles Krinke | 2008-03-08 | 1 | -2/+0 |
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* | * Added Thermal Weathering paint brush to Terrain Module. | Adam Frisby | 2008-03-08 | 1 | -0/+243 |
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* | Thank you very much, Ldviopeng for : | Charles Krinke | 2008-03-08 | 1 | -3/+54 |
| | | | | | | | Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask() | ||||
* | Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵ | MW | 2008-03-08 | 1 | -1/+12 |
| | | | | colour name can be any of the predefined .net System.Drawing.Color names. | ||||
* | * Slight tweak for the above. | Adam Frisby | 2008-03-08 | 1 | -0/+1 |
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* | * By popular demand, implemented "script terrain fill <val>" | Adam Frisby | 2008-03-08 | 1 | -0/+6 |
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* | Added Frist basic version on the VectorRenderModule, that allows scripts to ↵ | MW | 2008-03-08 | 7 | -6/+496 |
| | | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet. | ||||
* | * Implemented 'Revert' channel in Terrain Module. | Adam Frisby | 2008-03-08 | 3 | -0/+155 |
| | | | | | | * Added Revert Area, flood brush. * Added Revert Sphere, paint brush. | ||||
* | Thank you kindly, Ldviopeng for: | Charles Krinke | 2008-03-08 | 5 | -6/+151 |
| | | | | | | | Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL | ||||
* | * Made a change to the loading mechanism to fix it's operation. | Adam Frisby | 2008-03-08 | 1 | -1/+6 |
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* | * Default terrain is now a little more interesting than a flat 0m plane. | Adam Frisby | 2008-03-08 | 1 | -0/+11 |
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* | More spelling corrections in the spirit of r3771. | Jeff Ames | 2008-03-07 | 2 | -9/+9 |
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* | * Applied patch #719 from lvoidpeng. | lbsa71 | 2008-03-07 | 1 | -2/+3 |
| | | | | | | * Implements llGetOwnerKey Thanks, lvoidpeng! | ||||
* | * Minor spelling corrections as per mantis 712 | Justin Clarke Casey | 2008-03-07 | 1 | -2/+2 |
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* | * Temporary resolution for mantis #711 | Justin Clarke Casey | 2008-03-07 | 1 | -10/+19 |
| | | | | | | | * Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception. * Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least | ||||
* | Make Local back end services warn/error messages explicitly say they are ↵ | Justin Clarke Casey | 2008-03-07 | 1 | -3/+3 |
| | | | | from standalone services | ||||
* | Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵ | Johan Berntsson | 2008-03-07 | 1 | -9/+10 |
| | | | | date and consistent | ||||
* | * Fix for exception in landmanager crash. | Adam Frisby | 2008-03-06 | 2 | -4/+15 |
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* | * Disabled ancient TerrainEngine. | Adam Frisby | 2008-03-06 | 14 | -213/+125 |
| | | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement. | ||||
* | * Killed 4 more warnings (at 16 now) | Teravus Ovares | 2008-03-06 | 2 | -1/+3 |
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* | * Four more warnings, etc etc. | Adam Frisby | 2008-03-05 | 3 | -25/+5 |
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* | * Three more warnings are a-gone. | Adam Frisby | 2008-03-05 | 2 | -23/+15 |
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* | * Four more warnings bite the dust. | Adam Frisby | 2008-03-05 | 1 | -4/+4 |
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* | * Removed more compiler warnings, dead code, etc. | Adam Frisby | 2008-03-05 | 7 | -14/+4 |
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* | Change SceneObjectPart.LocalID to .LocalId to be case matching | Sean Dague | 2008-03-05 | 9 | -40/+40 |
| | | | | | | with SceneObjectGroup.LocalId (and hence reduce confusion). |