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* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot2007-11-181-9/+3
* Trap the error during the logout with connections to multiple sims on Dalien Talbot2007-11-181-3/+9
* Prevent the region crash in gridmode on bringing up the mapDalien Talbot2007-11-181-5/+13
* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-183-0/+11
* improved avatar logic -- walk up low steps now, sortadan miller2007-11-171-5/+21
* minor POS tweak for speeddan miller2007-11-171-5/+4
* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
* * Fixed space related SimCrasher ODE error when a prim disables itself becaus...Teravus Ovares2007-11-171-0/+37
* * fixed goofy documentation errorTeravus Ovares2007-11-171-1/+1
* * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. It's...Teravus Ovares2007-11-171-0/+55
* Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW2007-11-173-4/+16
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-172-32/+219
* minor cleanup of some dodgy bitsJeff Ames2007-11-172-33/+15
* added some POS gravityJeff Ames2007-11-171-22/+17
* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares2007-11-171-2/+4
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares2007-11-171-2/+18
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-164-23/+45
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-162-17/+41
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-167-17/+28
* fixed some AssemblyInfo filesJeff Ames2007-11-162-4/+4
* added dummy POS physics pluginJeff Ames2007-11-162-0/+359
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-163-56/+176
* * Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares2007-11-161-1/+7
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712007-11-157-29/+30
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
* * ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares2007-11-151-97/+146
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-152-8/+15
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-157-5/+112
* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
* Added "show regions" console command that displays the list of regions in tha...MW2007-11-141-3/+10
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
* random shot in the darkSean Dague2007-11-141-3/+4
* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
* remove limit stanza, see if this helps.Sean Dague2007-11-141-1/+1
* get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague2007-11-141-5/+5
* further adventures in .NET workaroundsSean Dague2007-11-141-1/+4
* no, this probably won't work either, but I'm going to at least make sure it w...Sean Dague2007-11-141-2/+2
* more attempted voodoo around .NETSean Dague2007-11-141-3/+2
* attempt to resolve Sqlite not working on .NET for terrainSean Dague2007-11-141-21/+24
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-145-13/+48
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-138-8/+83