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* Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker2009-06-213-0/+9
| | | | | | Cause group deeding to apply next owner perms
* Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker2009-06-191-0/+1
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* When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker2009-06-199-13/+13
| | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
* Thanks cmickeyb for a patch that checks for null assets in Cenome asset ↵Dahlia Trimble2009-06-191-3/+7
| | | | cache - Mantis #3819
* From: Rob Smart <SMARTROB@uk.ibm.com>Sean Dague2009-06-192-8/+13
| | | | | Makes an avatars personal voice indicator work with Freeswitch (though not other avatars indicators)
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-198-14/+45
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool ↵Dahlia Trimble2009-06-183-38/+21
| | | | lowers Land
* * Corrected CAPS namespacesArthur Valadares2009-06-1817-24/+24
| | | | | * "luke, use the sed"
* Fix an uninitialized data block. Thanks, jhurlimanMelanie Thielker2009-06-171-0/+1
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* Implementation of a simple authentication service + in connector in route to ↵diva2009-06-173-3/+119
| | | | making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
* Renamed two of the in connector modules, to make things consistent.diva2009-06-153-4/+4
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* Removing the OpenSim.SimulatorServices project. All of those region modules ↵diva2009-06-156-0/+619
| | | | are now in CoreModules/ServiceConnectorsIn, where they belong.
* Factoring out "land_data" / RequestLandData that was hanging off of ↵diva2009-06-145-2/+257
| | | | IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works.
* Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵Melanie Thielker2009-06-143-6/+70
| | | | | | | | | | objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly.
* Update svn properties.Jeff Ames2009-06-142-283/+283
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* Renamed Region/CoreModules/ServiceConnectors to ↵diva2009-06-1415-26/+27
| | | | Region/CoreModules/ServiceConnectorsOut. No functional changes.
* Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke2009-06-141-137/+612
| | | | | | | | | | | (a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
* Bug fix in remote neighbour connector.diva2009-06-142-2/+3
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* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-148-147/+296
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* * Temporarily resolve another problem in ↵Justin Clarke Casey2009-06-121-2/+4
| | | | http://opensimulator.org/mantis/view.php?id=3741 by disabling the loading of OAR creation information
* * minor: removing some logging stuff accidentally left in on the last commitJustin Clarke Casey2009-06-121-3/+2
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* * Move standalone login setup in LLStandaloneLoginmodule to RegionLoaded() ↵Justin Clarke Casey2009-06-121-4/+7
| | | | | | | | | from AddRegion() * This is necessary to avoid a dependency problem where LLStandaloneLoginModule references IInventoryService before the LocalInventoryServiceConnector is registered * Correct some copypasta log messages in LocalInventoryServiceConnector
* Give m_test* methods more reasonable namesMike Mazur2009-06-121-13/+13
| | | | | | | Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
* * remove long unused interregion optional module codeJustin Clarke Casey2009-06-123-319/+0
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* * minor: remove one mono warningJustin Clarke Casey2009-06-122-2/+1
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* * fix build break: sigh, must remember to build before committingJustin Clarke Casey2009-06-121-2/+1
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* * minor: make control file loading code consistentJustin Clarke Casey2009-06-122-18/+12
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* * minor: if OAR saving receives assets after timeout, just print warning, ↵Justin Clarke Casey2009-06-121-0/+2
| | | | don't accidentally go on to process them
* * minor: remove warning from unused fieldJustin Clarke Casey2009-06-121-5/+0
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* * Fixed a few more async calls. Still not uncommented, some asserts still ↵Arthur Valadares2009-06-112-3/+40
| | | | failing
* Fixes mantis #3803. Thanks jhurliman.diva2009-06-113-4/+4
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* Small improvement in the IAR tests, but these tests are still showing random ↵diva2009-06-111-1/+4
| | | | behavior, so they are still commented out.
* InterServiceInventoryService references *almost* completely removed from the ↵diva2009-06-111-1/+1
| | | | simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
* Small bug fix in HG.diva2009-06-101-1/+2
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* Removing the default reading of AssetCaching on all cache modules.diva2009-06-102-2/+2
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* Reverse the default setting in Flotsam Asset Cache. Nothing should be the ↵Melanie Thielker2009-06-101-1/+1
| | | | default
* Commenting the IAR tests for now until we understand how to set up things in ↵diva2009-06-101-4/+4
| | | | this new inventory model.
* Heart surgery no.2: the inventory service hooks. diva2009-06-107-201/+87
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
| | | | | | | | Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
* Formatting cleanup.Jeff Ames2009-06-1039-80/+81
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* Letting the Flotsam cache be enabled even when [AssetCache] section is ↵diva2009-06-091-8/+9
| | | | missing. Thank you mcortez!
* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-098-89/+89
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* Update svn properties.Jeff Ames2009-06-092-796/+796
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* Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker2009-06-092-140/+264
| | | | | | | | Applied with changes: - removed spammy debug message - corrected tab formatting
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-095-42/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
* Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker2009-06-081-438/+523
| | | | | | Fixes Mantis #3784
* Bug fix. Adding the asset to the cache after a DB get.diva2009-06-081-1/+5
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* Added more functions to IInventoryService. Unsure about whether all of these ↵diva2009-06-083-0/+83
| | | | are really necessary.
* First draft of inventory service connectors, and service implementation. No ↵diva2009-06-073-0/+858
| | | | | | | handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions. Hopefully I added all needed files.
* Skip lone ident statments or for-loop assignmentsMike Mazur2009-06-072-3/+65
| | | | | | | | | | | | | | | | | SL's LSL supports lone idents: integer x; x; as well as lone idents in for-loop assignments: for (x; x < 10; x++) { ... } while those are errors in C# (MONO at least). This patch skips lone idents in such places. Fixes Mantis #3042.