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* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
* refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-293-4/+4
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-293-25/+50
* transposing preload sound onto sound moduleSignpostMarv2012-10-294-32/+32
* transposing stop sound into sound moduleSignpostMarv2012-10-293-37/+56
* moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
* Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
* TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-292-4/+6
* refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
* Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-292-3/+11
* Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
* Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-293-3/+15
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
* | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
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* minor: Fix verbose IAR save message to make it a bit clearer that item data i...Justin Clark-Casey (justincc)2012-10-271-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-262-6/+8
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| * Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-262-5/+7
| * Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
* | Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)2012-10-264-14/+33
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* minor: Make the error thrown logged when a simulator in grid mode is trying t...Justin Clark-Casey (justincc)2012-10-261-1/+1
* refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv2012-10-262-14/+9
* adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv2012-10-266-19/+242
* Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv2012-10-263-5/+5
* minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...Justin Clark-Casey (justincc)2012-10-261-0/+2
* Removing the apparently superfluous explicit namespace reference so that the ...SignpostMarv2012-10-261-8/+2
* system ints can end up in LSL lists, which can cause counter-intuitive unknow...SignpostMarv2012-10-261-0/+2
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-263-103/+106
* Fixed saving non-square multi-region OARsOren Hurvitz2012-10-261-1/+1
* minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)2012-10-251-0/+6
* Changed "course" to "coarse" in several placesOren Hurvitz2012-10-253-18/+18
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-251-1/+1
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| * Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon2012-10-251-1/+1
* | In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2012-10-252-6/+25
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* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-256-22/+54
* Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if app...Justin Clark-Casey (justincc)2012-10-252-11/+30
* When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)2012-10-255-9/+52
* Make osNpcCreate() return UUID.Zero instead of throwing an exception if notec...Justin Clark-Casey (justincc)2012-10-253-12/+74
* Add TestOsNpcLoadAppearance()Justin Clark-Casey (justincc)2012-10-252-4/+45