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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-269-98/+66
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| * When removing an LSL sensor for a script (e.g. through llResetScript() or sta...Justin Clark-Casey (justincc)2011-11-261-1/+1
| * minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)2011-11-261-5/+5
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-261-1/+1
| * Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-262-59/+0
| * Use the same web fetch handler for every request from every avatar, since it ...Justin Clark-Casey (justincc)2011-11-261-3/+11
| * Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...Justin Clark-Casey (justincc)2011-11-251-1/+2
| * Resolve error where an unknown asset type would cause the fetch inventory des...Justin Clark-Casey (justincc)2011-11-251-4/+1
| * Implement the FetchInventoryDescendents2 capability using the same code as We...Justin Clark-Casey (justincc)2011-11-251-17/+38
| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-253-8/+8
| * Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-251-2/+2
* | Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-262-0/+4
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* Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...Justin Clark-Casey (justincc)2011-11-251-0/+2
* Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)2011-11-241-4/+2
* When setting packet level logging via "debug packet", apply to all clients, n...Justin Clark-Casey (justincc)2011-11-242-21/+21
* comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)2011-11-241-1/+1
* Stop passing a request handler to the initial caps.RegisterHandler in EventQu...Justin Clark-Casey (justincc)2011-11-241-157/+162
* Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)2011-11-241-6/+79
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-241-101/+101
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-232-2/+27
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| * | Line endingsDan Lake2011-11-231-101/+101
* | | Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...Justin Clark-Casey (justincc)2011-11-241-1/+1
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-2310-290/+269
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| * Log error if we attempt to add/remove an OdeCharacter from the _characters li...Justin Clark-Casey (justincc)2011-11-221-23/+33
| * Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...Justin Clark-Casey (justincc)2011-11-221-6/+1
| * Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2011-11-222-66/+60
| * Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()Justin Clark-Casey (justincc)2011-11-221-27/+27
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-221-1/+1
| * Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-224-29/+22
| * slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)2011-11-223-141/+128
* | Shell Environment Variables in configBlueWall2011-11-232-2/+27
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* Slightly improve "Unable to space collide" logging message, though I don't th...Justin Clark-Casey (justincc)2011-11-211-1/+2
* Get rid of OdeCharacter != null checks since OdeScene._characters can never c...Justin Clark-Casey (justincc)2011-11-211-17/+4
* remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)2011-11-211-53/+46
* Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2011-11-212-92/+112
* simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)2011-11-211-45/+51
* don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)2011-11-211-47/+42
* don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)2011-11-211-10/+24
* rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)2011-11-211-8/+10
* refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)2011-11-211-15/+3
* Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)2011-11-213-23/+24
* Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2011-11-212-70/+29
* move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2011-11-212-10/+9
* When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2011-11-212-8/+14
* When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2011-11-212-10/+23
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-213-9/+14
* Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)2011-11-211-14/+5
* refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)2011-11-211-6/+3
* Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)2011-11-211-11/+2