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* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-264-4/+18
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1603. Thank you, Matth for a patch to llGiveInventoryCharles Krinke2008-06-261-0/+21
| | | | | and Melanie for helping to finish it.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-261-2/+1
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* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-263-14/+66
| | | | | | | * Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
* small change to last commitMW2008-06-262-25/+25
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* As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW2008-06-262-21/+57
| | | | | | | config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
* Mantis#1600. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+1
| | | | | | Fixes persistence of variable values to address broken persistence in the big refactor.
* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-266-1/+64
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* Mantis#1602. Thank you, Kinoc for a patch to:Charles Krinke2008-06-262-4/+48
| | | | | | Patch to activate YieldProlog on Xengine. Only adds YieldProlog to assembly if required.
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-263-52/+165
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function.Jeff Ames2008-06-261-52/+19
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* Separate POS classes into mutiple files.Jeff Ames2008-06-264-715/+822
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* added the flag param to IClientAPI.SendMapBlockMW2008-06-255-10/+10
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* first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW2008-06-252-2/+3
| | | | OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
* forgotten methods in SceneManager for the terrain serialising.MW2008-06-251-0/+11
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* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-256-5/+85
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* the prefix "fix" turned out to be bollocks. sorry about that. hope this one Dr Scofield2008-06-251-1/+0
| | | | | | fares better.
* Minor formatting cleanup.Jeff Ames2008-06-2514-136/+137
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* More svn properties. Minor cleanup in POS.Jeff Ames2008-06-251-32/+47
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* Update svn properties. Add copyright notices.Jeff Ames2008-06-253-0/+81
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* taking another look at mantis #1502: adding necessary locks, checking for ↵Dr Scofield2008-06-251-3/+11
| | | | empty list.
* * Deleted some genned fileslbsa712008-06-253-235/+0
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* Modifies box prim profile cut parameters to avoid angles which cause ↵Dahlia Trimble2008-06-251-0/+11
| | | | spurious triangles in mesh
* Mantis#1590. Thank you, Melanie for a preserve type patch.Charles Krinke2008-06-251-0/+1
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* Mantis#1590. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-254-11/+6
| | | | | Makes items appear in the item type folder, rather than in the root
* Mantis#1587. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-244-17/+77
| | | | | | | Add permissions magling to llGiveInventoryItem, correct some corner case functionality
* Mantis#5189. Thank you kindly, Matth for your patchCharles Krinke2008-06-242-14/+139
| | | | | to add the beginnings of llGiveInventory().
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-2449-1288/+15616
| | | | | | | | | api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
* Mantis#1569. Thank you kindly, Nebadon for a patch thatCharles Krinke2008-06-231-2/+2
| | | | | | | addresses: Rotation of terrains varies between all the formats, Raw and R32 seem to be the same, while PNG, JPG, BMP all seem to be rotated 180 degrees different.
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-235-41/+54
| | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
* changed kickuser console command to use caseless compared substrings for ↵Dahlia Trimble2008-06-231-6/+2
| | | | first and last name parameters
* Changed the kickuser command to use the new console RegisterCmd feature.Dahlia Trimble2008-06-221-31/+33
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* Added an experimental "kickuser" console command to log off a user by name.Dahlia Trimble2008-06-221-0/+31
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* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-215-74/+42
| | | | | | | | single large file * this is being done for reasons of compositionality
* Mantis#1580. Thank you kindly, Dmiles for a patch that:Charles Krinke2008-06-211-15/+32
| | | | | | | solves an incorectly spliting and rejoining the passed in string[] cmdArgs and losing the double quoted separation of command arguments.
* * refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey2008-06-215-23/+54
| | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
* * Remove redundant <scene> tag from individual object xml representationJustin Clarke Casey2008-06-211-7/+19
| | | | | | | | | * WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations.
* * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup()Justin Clarke Casey2008-06-212-22/+9
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* * Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey2008-06-216-14/+40
| | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
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* * minor: override the name of the sog such that it gets/sets the root part nameJustin Clarke Casey2008-06-212-1/+10
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* Changes selection criteria to allow meshing of more sphere prim configurations.Dahlia Trimble2008-06-212-2/+18
| | | | | Adds comments to some functions in Meshmerizer.cs.
* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-219-5/+267
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-201-0/+28
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson2008-06-206-6/+107
| | | | plugin. This makes it easy for developers to experiment with alternative communication protocols
* Mantis#1573. Thank you kindly, Mikem for a patch to ourCharles Krinke2008-06-201-1/+1
| | | | | | LSL subroutine implementation to solve an infinite loop in llParseString2List() under certain circumstances.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-194-4/+95
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Patch from Dahlia - 0001576: Exception of type ↵Teravus Ovares2008-06-191-0/+4
| | | | | | | 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia! * Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
* * Temporary workaround for mantis 1568. If the avatar apperance factory now ↵Justin Clarke Casey2008-06-192-12/+27
| | | | throws any exception, we will carry on with the default appearance rather than terminating the client login
* * 0001571: (PATCH) patch to implement editable sphere meshes for ↵Teravus Ovares2008-06-191-17/+111
| | | | | | | meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!! * The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.