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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs6
4 files changed, 18 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index eac74c2..b67de7e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1009,8 +1009,7 @@ namespace OpenSim.Region.Environment.Scenes
1009 return; 1009 return;
1010 } 1010 }
1011 1011
1012 // todo: also check llAllowInventoryDrop when implemented 1012 if(part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
1013 if(part.OwnerID != destPart.OwnerID)
1014 { 1013 {
1015 // object cannot copy items to an object owned by a different owner 1014 // object cannot copy items to an object owned by a different owner
1016 // unless llAllowInventoryDrop has been called 1015 // unless llAllowInventoryDrop has been called
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 85351f4..1f5f00f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -97,6 +97,7 @@ namespace OpenSim.Region.Environment.Scenes
97 97
98 // TODO: This needs to be persisted in next XML version update! 98 // TODO: This needs to be persisted in next XML version update!
99 [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2}; 99 [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2};
100 [XmlIgnore] public bool AllowedDrop = false;
100 [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); 101 [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
101 [XmlIgnore] public scriptEvents m_aggregateScriptEvents=0; 102 [XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
102 [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; 103 [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
@@ -2786,6 +2787,11 @@ namespace OpenSim.Region.Environment.Scenes
2786 objectflagupdate |= (uint) LLObject.ObjectFlags.Money; 2787 objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
2787 } 2788 }
2788 2789
2790 if (AllowedDrop)
2791 {
2792 objectflagupdate |= (uint) LLObject.ObjectFlags.AllowInventoryDrop;
2793 }
2794
2789 if ( 2795 if (
2790 ((m_aggregateScriptEvents & scriptEvents.collision) != 0) || 2796 ((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
2791 ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) || 2797 ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 366b20c..b5a3ad9 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -3185,7 +3185,12 @@ namespace OpenSim.Region.ScriptEngine.Common
3185 public void llAllowInventoryDrop(int add) 3185 public void llAllowInventoryDrop(int add)
3186 { 3186 {
3187 m_host.AddScriptLPS(1); 3187 m_host.AddScriptLPS(1);
3188 NotImplemented("llAllowInventoryDrop"); 3188
3189 if(add != 0)
3190 m_host.ParentGroup.RootPart.AllowedDrop = true;
3191 else
3192 m_host.ParentGroup.RootPart.AllowedDrop = false;
3193
3189 } 3194 }
3190 3195
3191 public LSL_Types.Vector3 llGetSunDirection() 3196 public LSL_Types.Vector3 llGetSunDirection()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1d4a72e..477c6a8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3114,7 +3114,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3114 public void llAllowInventoryDrop(int add) 3114 public void llAllowInventoryDrop(int add)
3115 { 3115 {
3116 m_host.AddScriptLPS(1); 3116 m_host.AddScriptLPS(1);
3117 NotImplemented("llAllowInventoryDrop"); 3117
3118 if(add != 0)
3119 m_host.ParentGroup.RootPart.AllowedDrop = true;
3120 else
3121 m_host.ParentGroup.RootPart.AllowedDrop = false;
3118 } 3122 }
3119 3123
3120 public LSL_Types.Vector3 llGetSunDirection() 3124 public LSL_Types.Vector3 llGetSunDirection()