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| | * *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
| | * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
| | * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| | * Merge branch 'avination' into ubitworkMelanie2012-12-036-107/+383
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| | * | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
| | * | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
| * | | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-142-2/+2
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* | | * This is a better way to do the last commit.teravus2012-12-081-30/+33
* | | * Should promote faster self appearance.teravus2012-12-071-19/+33
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* | *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
* | fix vertex rounding directionUbitUmarov2012-12-031-1/+8
* | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
* | adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
* | Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-032-3/+3
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2
* Merge branch 'careminster' into avinationMelanie2012-11-237-33/+129
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| * Merge branch 'master' into careminsterMelanie2012-11-237-33/+129
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| | * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | * minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2012-11-232-1/+9
| | * Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-234-36/+51
| | * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8
* | Merge branch 'master' into careminsterMelanie2012-11-231-0/+7
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| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* | Merge branch 'master' into careminsterMelanie2012-11-223-223/+30
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| * Factor out command script code.Justin Clark-Casey (justincc)2012-11-221-36/+0
| * Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-223-171/+29
| * Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-221-16/+1
| * factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-221-1/+1
* | Merge branch 'avination' into careminsterMelanie2012-11-221-7/+35
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| * | * While this is not producing any problems.. and does help in low bandwidth ...teravus2012-11-221-7/+35
* | | Merge branch 'master' into careminsterMelanie2012-11-2212-321/+713
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| * | BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| * | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44
| * | BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
| * | BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-212-454/+454
| * | BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
| * | BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-214-181/+327
| * | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-214-8/+8
| * | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-213-20/+22
| * | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-219-66/+67
| * | BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-212-33/+30
| * | BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-212-8/+10
* | | Merge branch 'master' into careminsterMelanie2012-11-205-196/+169
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| * | If GetAgents() is called with an empty userIDs array then don't bother with a...Justin Clark-Casey (justincc)2012-11-201-0/+4
| * | refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)2012-11-204-193/+145