Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Changed t adding the avatar dependent sit offset and not subtracting, so ↵ | UbitUmarov | 2012-06-13 | 2 | -27/+46 | |
| | | | | | | | | not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails() | |||||
* | | convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in ↵ | UbitUmarov | 2012-06-13 | 1 | -1/+1 | |
| | | | | | | | | SitTarget. Something seems to be doing that before this gets called, but just in case... | |||||
* | | Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus ↵ | UbitUmarov | 2012-06-13 | 1 | -9/+23 | |
| | | | | | | | | 'cosmetics' and added some parts costs information. | |||||
* | | *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵ | UbitUmarov | 2012-06-13 | 2 | -10/+19 | |
| | | | | | | | | Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams. | |||||
* | | try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵ | UbitUmarov | 2012-06-12 | 1 | -3/+10 | |
| | | | | | | | | cases | |||||
* | | fix the try.. finally in SetPrimitiveParams i did mess and add one for the ↵ | UbitUmarov | 2012-06-12 | 1 | -188/+156 | |
| | | | | | | | | avatars case, so to optimize a bit 'warp' scripts. | |||||
* | | more changes to Get and Get primitiveparams: Let Get remove avatarheight ↵ | UbitUmarov | 2012-06-12 | 1 | -26/+94 | |
| | | | | | | | | adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code... | |||||
* | | Moved auxiliar funtions of last commit from sop to lsl api since they are ↵ | UbitUmarov | 2012-06-12 | 2 | -39/+22 | |
| | | | | | | | | only used on one place each | |||||
* | | *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵ | UbitUmarov | 2012-06-12 | 2 | -3/+272 | |
| | | | | | | | | code in SOP.cs | |||||
* | | change object drag so it applies a impulse and not a push force so it works ↵ | UbitUmarov | 2012-06-11 | 1 | -2/+6 | |
| | | | | | | | | as before my fix to impulse/forces | |||||
* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-11 | 4 | -7/+80 | |
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| * | Make llTeleportAgent conform to Magnum SL Server and add ↵ | Melanie | 2012-06-08 | 3 | -5/+73 | |
| | | | | | | | | llTeleportAgentGlobalCoords() | |||||
| * | Fix a corner case where checking for region corssing may cross an avatar back if | Melanie | 2012-06-08 | 1 | -2/+7 | |
| | | | | | | | | it's pending to be sat onto a vehicle that is in the process of crossing. | |||||
| * | Revert "Add a frame based watchdog function to keyframed motion" | Melanie | 2012-06-08 | 1 | -20/+0 | |
| | | | | | | | | This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c. | |||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-06-08 | 1 | -0/+20 | |
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| | * | Add a frame based watchdog function to keyframed motion | Melanie | 2012-06-08 | 1 | -0/+20 | |
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* | | | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵ | UbitUmarov | 2012-06-08 | 1 | -7/+37 | |
| | | | | | | | | | | | | position change on others; don't assume m_host is in same grp that part (possible always is)... | |||||
* | | | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵ | UbitUmarov | 2012-06-08 | 1 | -2/+84 | |
| | | | | | | | | | | | | so that if a supported one is in the middle of then it still works. | |||||
* | | | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵ | UbitUmarov | 2012-06-08 | 1 | -6/+46 | |
|/ / | | | | | | | avatars. Stopped setting position twice in normal SetPrimParams | |||||
* | | Cut off collision sounds with avatar at 3.2. This makes most walkig collisions | Melanie | 2012-06-08 | 1 | -1/+1 | |
| | | | | | | | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds. | |||||
* | | Further limit the amount of avatar collisions that will actually trigger | Melanie | 2012-06-07 | 1 | -2/+4 | |
| | | | | | | | | sounds. They are distracting. | |||||
* | | Add the ability to query the MYSQL databse for a list of the stored prim UUIDs | Melanie | 2012-06-07 | 2 | -0/+3 | |
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* | | Implement playing of the real collision sounds, change scaling for avatar | Melanie | 2012-06-07 | 1 | -133/+57 | |
| | | | | | | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise. | |||||
* | | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 2012-06-07 | 1 | -4/+29 | |
| | | | | | | | | up the sound pipeline in the viewer. | |||||
* | | Make not_at_target stop when the target is reached even if the script | Melanie | 2012-06-07 | 1 | -1/+2 | |
| | | | | | | | | is not listening to at_target | |||||
* | | Typo correction | Melanie | 2012-06-07 | 1 | -1/+1 | |
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* | | Disable default collision sounds until they can be uploaded, but enable ↵ | Melanie | 2012-06-07 | 1 | -55/+56 | |
| | | | | | | | | custom ones | |||||
* | | Set collision sound type so custom sound types are recognized | Melanie | 2012-06-07 | 1 | -0/+2 | |
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* | | Make the "delay restart" button delay restart for 1 hour rather than aborting | Melanie | 2012-06-07 | 3 | -31/+61 | |
| | | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through. | |||||
* | | Make timed bans / timed passes work as expected. Prevent transmission of media | Melanie | 2012-06-07 | 2 | -2/+34 | |
| | | | | | | | | URLs to banned clients. | |||||
* | | Prevent a null ref when getting the velocity of an avatar during login or | Melanie | 2012-06-07 | 1 | -2/+3 | |
|/ | | | | logout. | |||||
* | fix the real cause of double velocity | UbitUmarov | 2012-06-05 | 1 | -1/+0 | |
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* | revert last bad commit but fix recoil direction | UbitUmarov | 2012-06-05 | 1 | -4/+4 | |
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* | Stop llRezAtRoot() from applying velocity setting impulse in ↵ | UbitUmarov | 2012-06-05 | 1 | -2/+3 | |
| | | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. | |||||
* | Fix land collisions to work like SL. | Melanie | 2012-06-05 | 1 | -6/+16 | |
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* | Actually trigger land collisions in the root even when a child collides | Melanie | 2012-06-04 | 1 | -1/+1 | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-06-04 | 1 | -3/+3 | |
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| * | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 | |
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* | | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 2012-06-04 | 5 | -9/+27 | |
|/ | | | | positions. | |||||
* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 2 | -8/+34 | |
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* | Remove the kill record. Core has removed it long ago and it really does more ↵ | Melanie | 2012-06-01 | 1 | -19/+19 | |
| | | | | harm than good these days | |||||
* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 | |
| | | | | destrution so there are no 'leaks'. | |||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 | |
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* | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | Fix the log standing attach-from-world bug. | Melanie | 2012-05-30 | 2 | -42/+59 | |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 | |
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* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 | |
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* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 | |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 | |
| | | | | freemove() is called |