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* | Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov2012-06-132-27/+46
| | | | | | | | not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
* | convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in ↵UbitUmarov2012-06-131-1/+1
| | | | | | | | SitTarget. Something seems to be doing that before this gets called, but just in case...
* | Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus ↵UbitUmarov2012-06-131-9/+23
| | | | | | | | 'cosmetics' and added some parts costs information.
* | *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵UbitUmarov2012-06-132-10/+19
| | | | | | | | Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
* | try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵UbitUmarov2012-06-121-3/+10
| | | | | | | | cases
* | fix the try.. finally in SetPrimitiveParams i did mess and add one for the ↵UbitUmarov2012-06-121-188/+156
| | | | | | | | avatars case, so to optimize a bit 'warp' scripts.
* | more changes to Get and Get primitiveparams: Let Get remove avatarheight ↵UbitUmarov2012-06-121-26/+94
| | | | | | | | adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
* | Moved auxiliar funtions of last commit from sop to lsl api since they are ↵UbitUmarov2012-06-122-39/+22
| | | | | | | | only used on one place each
* | *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵UbitUmarov2012-06-122-3/+272
| | | | | | | | code in SOP.cs
* | change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov2012-06-111-2/+6
| | | | | | | | as before my fix to impulse/forces
* | Merge branch 'avination' into ubitworkUbitUmarov2012-06-114-7/+80
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| * Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie2012-06-083-5/+73
| | | | | | | | llTeleportAgentGlobalCoords()
| * Fix a corner case where checking for region corssing may cross an avatar back ifMelanie2012-06-081-2/+7
| | | | | | | | it's pending to be sat onto a vehicle that is in the process of crossing.
| * Revert "Add a frame based watchdog function to keyframed motion"Melanie2012-06-081-20/+0
| | | | | | | | This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
| * Merge branch 'ubitwork' into avinationMelanie2012-06-081-0/+20
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| | * Add a frame based watchdog function to keyframed motionMelanie2012-06-081-0/+20
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* | | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov2012-06-081-7/+37
| | | | | | | | | | | | position change on others; don't assume m_host is in same grp that part (possible always is)...
* | | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov2012-06-081-2/+84
| | | | | | | | | | | | so that if a supported one is in the middle of then it still works.
* | | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov2012-06-081-6/+46
|/ / | | | | | | avatars. Stopped setting position twice in normal SetPrimParams
* | Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
| | | | | | | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
* | Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
| | | | | | | | sounds. They are distracting.
* | Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2012-06-072-0/+3
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* | Implement playing of the real collision sounds, change scaling for avatarMelanie2012-06-071-133/+57
| | | | | | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
* | Fix not sending TransferInfo when an asset is not found. This clogsMelanie2012-06-071-4/+29
| | | | | | | | up the sound pipeline in the viewer.
* | Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
| | | | | | | | is not listening to at_target
* | Typo correctionMelanie2012-06-071-1/+1
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* | Disable default collision sounds until they can be uploaded, but enable ↵Melanie2012-06-071-55/+56
| | | | | | | | custom ones
* | Set collision sound type so custom sound types are recognizedMelanie2012-06-071-0/+2
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* | Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie2012-06-073-31/+61
| | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through.
* | Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2012-06-072-2/+34
| | | | | | | | URLs to banned clients.
* | Prevent a null ref when getting the velocity of an avatar during login orMelanie2012-06-071-2/+3
|/ | | | logout.
* fix the real cause of double velocityUbitUmarov2012-06-051-1/+0
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* revert last bad commit but fix recoil directionUbitUmarov2012-06-051-4/+4
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* Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov2012-06-051-2/+3
| | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
* Fix land collisions to work like SL.Melanie2012-06-051-6/+16
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* Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
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* Merge branch 'ubitwork' into avinationMelanie2012-06-041-3/+3
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| * fix addforce/impulse.UbitUmarov2012-06-041-3/+3
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* | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-045-9/+27
|/ | | | positions.
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-012-8/+34
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* Remove the kill record. Core has removed it long ago and it really does more ↵Melanie2012-06-011-19/+19
| | | | harm than good these days
* ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov2012-05-301-3/+4
| | | | destrution so there are no 'leaks'.
* Guard setting the building flagMelanie2012-05-301-0/+4
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* Whitespace fixMelanie2012-05-301-1/+1
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* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
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* Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
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* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
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* Fix collision filteringMelanie2012-05-291-10/+10
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* fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
| | | | freemove() is called