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* Fixed: once a user has rezzed an object, they could then duplicate it as much...Oren Hurvitz2014-04-201-3/+5
* Fixed: if a user belonged to the parcel's group then he was allowed to rez ob...Oren Hurvitz2014-04-201-16/+16
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the pa...Oren Hurvitz2014-04-204-31/+25
* Catch empty url errorBlueWall2014-04-191-0/+3
* In teleports, when sending the Source region, set its ServerURI to the Gateke...Oren Hurvitz2014-04-132-2/+7
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-123-4/+11
* Tweak to PrimLimits and add missing Regions.ini exampleDev Random2014-04-121-16/+5
* Add per-user checking to PrimLimitsModuleDev Random2014-04-121-24/+69
* minor: use constants instead of magic numbers in llRequestAgentData() where p...Justin Clark-Casey (justincc)2014-04-111-6/+6
* Actually add the llRequestAgentData() test class for commit 530c86Justin Clark-Casey (justincc)2014-04-111-0/+157
* Fix the presence info caching used in llRequestAgentData(), which was complet...Justin Clark-Casey (justincc)2014-04-111-58/+85
* BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams2014-04-101-1/+1
* Allows to sell objects on a parcel of land together with that parcel of land....Snoopy Pfeffer2014-04-101-0/+44
* Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz2014-04-091-6/+67
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-096-24/+34
* Improved error messages when a teleport fails. The viewer's dialog already sa...Oren Hurvitz2014-04-081-4/+4
* Allow invalidating the users cacheOren Hurvitz2014-04-082-2/+15
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-074-9/+13
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-074-14/+15
* Fixed: during a teleport we always sent the error "The teleport destination c...Oren Hurvitz2014-04-062-7/+1
* When preparing a Hypergrid teleport, tell the receiving grid which user is en...Oren Hurvitz2014-04-063-6/+23
* Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong...Oren Hurvitz2014-04-061-1/+1
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...Justin Clark-Casey (justincc)2014-04-051-2/+1
* Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already hav...Justin Clark-Casey (justincc)2014-04-051-2/+0
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it.Justin Clark-Casey (justincc)2014-04-051-0/+2
* fixed object-collision issue after uncheck phantom-flagtglion2014-04-041-0/+2
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...Justin Clark-Casey (justincc)2014-04-032-4/+64
* remove some whitespace that snuck in with last patchMichael Cerquoni2014-04-031-2/+2
* Add Varregion support to Terragen HandlerDev Random2014-04-031-28/+23
* BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.Vegaslon2014-04-031-1/+1
* Move new Estate commands to OpenSim.csDev Random2014-04-033-190/+156
* When teleporting using Hypergrid, show more informative error messages in cas...Oren Hurvitz2014-04-033-11/+39
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-024-16/+48
* Fix problem with floating avatar by passing avatar size informationRobert Adams2014-04-021-3/+7
* Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A...Justin Clark-Casey (justincc)2014-04-031-2/+0
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-036-87/+36
* minor: Fix warning in AvatarFactoryModuleJustin Clark-Casey (justincc)2014-04-031-1/+1
* Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a fai...Justin Clark-Casey (justincc)2014-04-031-13/+19
* Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...Justin Clark-Casey (justincc)2014-04-031-6/+1
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-034-8/+138
* Made GetScenePresence() case-insensitive when searching by user name. This ma...Oren Hurvitz2014-04-021-1/+2
* Added assets service method AssetsExist(), which returns whether the given li...Oren Hurvitz2014-04-024-20/+83
* fix orphaned code in sun module per mantis 7068Mic Bowman2014-04-011-5/+5
* Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() b...Justin Clark-Casey (justincc)2014-04-021-0/+1
* minor: comment out currently unused RegionCombinerModule.LogHeaderJustin Clark-Casey (justincc)2014-04-021-1/+1
* remove EstateManagmentCommands.m_commander that has been unused for some timeJustin Clark-Casey (justincc)2014-04-021-2/+0
* Console command to rename EstateDev Random2014-04-023-221/+329
* minor: Only calculate fetched usedPrims and simulatorCapacity info in PrimLim...Justin Clark-Casey (justincc)2014-04-021-4/+4
* minor: disable logging in recently added scene object crossing tests and remo...Justin Clark-Casey (justincc)2014-04-021-6/+2
* Fix problem where moving an object to another region on the same simulator wa...Justin Clark-Casey (justincc)2014-04-023-6/+181