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* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-157-47/+208
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Partial fix for the permissions on edited notecards/scripts (now you might ↵MW2007-08-141-0/+1
| | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
* Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen2007-08-141-2/+13
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* Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵MW2007-08-141-0/+5
| | | | access it).
* preliminary support for editing notecards and scripts. MW2007-08-142-11/+43
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-145-218/+342
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* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-1/+1
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-144-26/+64
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2007-08-142-2/+2
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* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-142-3/+3
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-145-9/+9
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-1411-428/+68
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* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-144-3/+41
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-146-10/+121
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Disabled ScriptEngine until I add error handling tomorrowTedd Hansen2007-08-131-4/+4
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-1310-20/+29
| | | | now works, but llSay only outputs to server console.
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-133-1/+33
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* added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW2007-08-133-0/+17
| | | | subscribe to.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-136-3/+123
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* Setting culture for startup thread to invariant. Config now read correctly ↵Tedd Hansen2007-08-131-0/+6
| | | | on alternate regional settings.
* Some more work on SceneObjectGroupMW2007-08-131-5/+10
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* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-132-242/+382
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* oops , guess I should include the new files next time MW2007-08-132-2/+113
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* Separated Login Service from usermanager, which helps to clean up the code a ↵MW2007-08-132-105/+10
| | | | bit and also should help to integrate the inventory server (when it is wrote/finished).
* Added the SetPartText access method to SceneObjectGroup to set the text of ↵MW2007-08-131-17/+35
| | | | member SceneObjectParts.
* The Welcome message /message of the day shown in the client during login, ↵MW2007-08-134-12/+24
| | | | can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
* Deleted some unused code.MW2007-08-131-27/+0
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* Partial Linking of prim groups should work (its partial as currently only ↵MW2007-08-134-60/+201
| | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
| | | | | Also added C# script support.
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
| | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
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* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-123-13/+365
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-127-114/+99
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
| | | | | (unknown datatypes, no references)
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2007-08-122-0/+47
| | | | MUCH closer to complete LSL support than we were yesterday.
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
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* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW2007-08-113-17/+16
| | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
* Applied danx0r 's ODE patch [mantis issue 263]MW2007-08-111-20/+21
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* Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW2007-08-114-9/+70
| | | | change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
* Few small fixesMW2007-08-107-19/+19
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* I'm sorry but it has now became a case of either it goes or I go, so I'm ↵MW2007-08-101-1/+1
| | | | | | | removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ). If someone else can't live without the multiple log files then I guess...
* Some cleaning up and removed a few old files no longer in use.MW2007-08-108-75/+41
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
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* Removed a piece of debug codeMW2007-08-101-9/+0
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* Fixed a couple of mistakes.MW2007-08-101-1/+1
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-107-28/+123
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
| | | | | | | | | | | | sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again.
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
| | | | | | must run away on vacation. See you all in a week and change.
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
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