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* * renamed some scene to worldlbsa712007-08-065-112/+16
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-067-55/+65
* * minor refactoringslbsa712007-08-067-14/+14
* ... and here's the second part...lbsa712007-08-0644-0/+0
* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0644-0/+0
* * Now we have boxes. Yay!lbsa712007-08-065-88/+83
* * SimpleApp works again:lbsa712007-08-064-26/+18
* clean up of startup config settings (command line args etc),MW2007-08-045-101/+71
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-041-1/+1
* * More work on PermissionManager - going AFK for a bit.Adam Frisby2007-08-041-38/+79
* * More work on PermissionManagerAdam Frisby2007-08-042-5/+44
* * Little more cleaning of EstateManager - still needs packets to be moved, bu...Adam Frisby2007-08-041-43/+103
* * Extracted and refactored several large methods. Needs moving of packet hand...Adam Frisby2007-08-041-148/+172
* OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee2007-08-031-4/+4
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...Brian McBee2007-08-032-14/+14
* changed the properties so that most of them only take up one line per get/set.MW2007-08-032-127/+38
* * Changed some nameslbsa712007-08-032-42/+42
* ATTENTION!!! Change to default to "sandbox" (did we come up with a better nam...Brian McBee2007-08-031-5/+5
* Changes to prepare for future possible configuration of separate logdir, conf...Brian McBee2007-08-032-8/+22
* Yet another commit related to the SceneObject rewrites.MW2007-08-032-5/+12
* Yet another commit related to the SceneObject rewrites.MW2007-08-031-4/+13
* and more work on those classes. Think they are just about ready to begin hook...MW2007-08-033-5/+107
* Ditto...More work on the AllNewSceneObject* classes.MW2007-08-032-6/+75
* More work on the AllNewSceneObject* classes.MW2007-08-033-2/+125
* Fixes flying glitch (hang) when crossing region boundariesBrian McBee2007-08-021-4/+4
* * Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby2007-08-021-5/+8
* * Fixed several issues with TerrainAdam Frisby2007-08-021-8/+13
* * Added new "terrain add" command.Adam Frisby2007-08-021-0/+5
* Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2007-08-022-11/+127
* Changed a couple of method in PermissionManager from private to protected to ...MW2007-08-022-4/+3
* * Added support for CreateLink to LSL Interpreted APIAdam Frisby2007-08-022-1/+111
* * Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby2007-08-011-0/+1
* * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes we...Adam Frisby2007-08-011-6/+6
* * Fixed terrain fill commandAdam Frisby2007-08-011-0/+11
* * Fixed an assorted group of bugs with tiled terrain import.Adam Frisby2007-08-011-6/+6
* * Added load-tile terrain command to correspond with previous commit.Adam Frisby2007-08-011-0/+13
* * F32 Terrain load function written to support loading tiles from a larger he...Adam Frisby2007-08-011-0/+42
* * Terrain engine now knows the region coordinates - this can be later used to...Adam Frisby2007-08-012-2/+12
* * Applied issue#254 - startpingcheck should not be reliable if it's being res...Adam Frisby2007-08-011-1/+3
* Little bit more work on AllNewSceneObjectPart2MW2007-08-019-1024/+1061
* few small changes.MW2007-08-014-8/+35
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW2007-08-0114-124/+561
* * Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks D...Adam Frisby2007-07-311-0/+5
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-312-1/+8
* * Fixed a bug where the simulator could crash if the userserver was particula...Adam Frisby2007-07-301-8/+8
* mass update of files to have native line endingsSean Dague2007-07-3015-3268/+3268
* added OnDisconnectUser event to required classesSean Dague2007-07-302-0/+2
* * Raised ping timeout to 150 secondsAdam Frisby2007-07-291-2/+2
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-298-202/+244
* * Primitives no longer walk around while being rescaled.Adam Frisby2007-07-291-19/+0