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2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv1-1/+6
2012-10-29Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv1-15/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv3-4/+4
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv3-25/+50
2012-10-29transposing preload sound onto sound moduleSignpostMarv4-32/+32
2012-10-29transposing stop sound into sound moduleSignpostMarv3-37/+56
2012-10-29moving comment for llStopSound inside the method block prior to transposition...SignpostMarv1-1/+1
2012-10-29documenting ISoundModule methods & fieldsSignpostMarv1-0/+28
2012-10-29formatting ISoundModule prior to documentationSignpostMarv1-2/+4
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv1-1/+1
2012-10-29swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv1-4/+4
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2-4/+6
2012-10-29refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv1-8/+4
2012-10-29Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv1-6/+6
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2-3/+11
2012-10-29Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv1-20/+58
2012-10-29Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv1-0/+1
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)3-3/+15
2012-10-29Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)1-1/+2
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-2/+5
2012-10-27minor: Fix verbose IAR save message to make it a bit clearer that item data i...Justin Clark-Casey (justincc)1-1/+1
2012-10-26Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)4-14/+33
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie2-5/+7
2012-10-26Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie1-1/+1
2012-10-26minor: Make the error thrown logged when a simulator in grid mode is trying t...Justin Clark-Casey (justincc)1-1/+1
2012-10-26refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv2-14/+9
2012-10-26adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv6-19/+242
2012-10-26Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv3-5/+5
2012-10-26minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...Justin Clark-Casey (justincc)1-0/+2
2012-10-26Removing the apparently superfluous explicit namespace reference so that the ...SignpostMarv1-8/+2
2012-10-26system ints can end up in LSL lists, which can cause counter-intuitive unknow...SignpostMarv1-0/+2
2012-10-26Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)3-103/+106
2012-10-26Fixed saving non-square multi-region OARsOren Hurvitz1-1/+1
2012-10-25minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)1-0/+6
2012-10-25Changed "course" to "coarse" in several placesOren Hurvitz3-18/+18
2012-10-25In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2-6/+25
2012-10-25Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon1-1/+1
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)6-22/+54
2012-10-25Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if app...Justin Clark-Casey (justincc)2-11/+30
2012-10-25When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)5-9/+52
2012-10-25Make osNpcCreate() return UUID.Zero instead of throwing an exception if notec...Justin Clark-Casey (justincc)3-12/+74
2012-10-25Add TestOsNpcLoadAppearance()Justin Clark-Casey (justincc)2-4/+45
2012-10-25Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to O...Justin Clark-Casey (justincc)2-70/+69
2012-10-24Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)3-43/+97
2012-10-24Get "save oar" and "save iar" to tell you in a more friendly manner if the fi...Justin Clark-Casey (justincc)4-11/+19