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* * Optimized usingslbsa712007-10-3025-408/+379
* * Added static mutex to terrain load-tile to prevent file IO locking issues.Adam Frisby2007-10-251-20/+31
* * Fixed an issue whereby avatar chat distances were being calculated against ...Adam Frisby2007-10-201-3/+21
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-155-59/+137
* Terrain:Adam Frisby2007-09-255-56/+60
* * Fixed Culture-variant parsing of config optionslbsa712007-09-251-2/+4
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+4
* fixing me some line endingsSean Dague2007-09-171-52/+52
* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
* mass update of urls in source code to new websiteSean Dague2007-09-1023-23/+23
* Start of trying to make Region/Scene more modular. MW2007-08-281-0/+71
* * Applied dalien's terrain help patch (thanks!)Adam Frisby2007-08-171-1/+9
* * Added new terrain-sim <simname> <terrain commands...> function to run terra...Adam Frisby2007-08-171-1/+4
* * Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby2007-08-161-0/+41
* Rotated the terrain textures that are created for world map by 90 degree as s...MW2007-08-081-1/+1
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-2/+2
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+1
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-43/+26
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+18
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-041-1/+1
* More work on the AllNewSceneObject* classes.MW2007-08-031-1/+1
* * Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby2007-08-021-5/+8
* * Fixed several issues with TerrainAdam Frisby2007-08-021-8/+13
* * Added new "terrain add" command.Adam Frisby2007-08-021-0/+5
* * Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby2007-08-011-0/+1
* * Fixed terrain fill commandAdam Frisby2007-08-011-0/+11
* * Fixed an assorted group of bugs with tiled terrain import.Adam Frisby2007-08-011-6/+6
* * Added load-tile terrain command to correspond with previous commit.Adam Frisby2007-08-011-0/+13
* * F32 Terrain load function written to support loading tiles from a larger he...Adam Frisby2007-08-011-0/+42
* * Terrain engine now knows the region coordinates - this can be later used to...Adam Frisby2007-08-011-1/+11
* * Fixed a potential div by zero with terrain commands.Adam Frisby2007-07-291-4/+17
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-1/+1
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-2521-3328/+3328
* * Terrain now uses the older slower method again until the fast version can b...Adam Frisby2007-07-251-1/+1
* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+1
* * Assorted terrain fixesAdam Frisby2007-07-256-14/+176
* * Several functions should now be more efficient with sending packets to the ...Adam Frisby2007-07-241-3/+6
* * Terrain should now send just updated patches.Adam Frisby2007-07-2418-11/+134
* * Terrain Fracture Generator now produces more appropriate results.Adam Frisby2007-07-243-4/+87
* * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby2007-07-231-2/+19
* * 1 line commit: Erosion functions should taint the terrain.Adam Frisby2007-07-231-0/+1
* * Bonus commit, added a "terrain fill" command to fill a terrain with a speci...Adam Frisby2007-07-231-0/+5
* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-2318-180/+180
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-223-10/+27
* * Added Navier Stokes computational fluid dynamics algorithms to libTerrain.C...Adam Frisby2007-07-221-1/+32
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ...Adam Frisby2007-07-221-0/+214
* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
* * Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby2007-07-211-1/+144
* * Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby2007-07-211-1/+0