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* * F32 Terrain load function written to support loading tiles from a larger he...Adam Frisby2007-08-011-0/+42
* * Terrain engine now knows the region coordinates - this can be later used to...Adam Frisby2007-08-011-1/+11
* * Fixed a potential div by zero with terrain commands.Adam Frisby2007-07-291-4/+17
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-1/+1
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-2521-3328/+3328
* * Terrain now uses the older slower method again until the fast version can b...Adam Frisby2007-07-251-1/+1
* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+1
* * Assorted terrain fixesAdam Frisby2007-07-256-14/+176
* * Several functions should now be more efficient with sending packets to the ...Adam Frisby2007-07-241-3/+6
* * Terrain should now send just updated patches.Adam Frisby2007-07-2418-11/+134
* * Terrain Fracture Generator now produces more appropriate results.Adam Frisby2007-07-243-4/+87
* * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby2007-07-231-2/+19
* * 1 line commit: Erosion functions should taint the terrain.Adam Frisby2007-07-231-0/+1
* * Bonus commit, added a "terrain fill" command to fill a terrain with a speci...Adam Frisby2007-07-231-0/+5
* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-2318-180/+180
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-223-10/+27
* * Added Navier Stokes computational fluid dynamics algorithms to libTerrain.C...Adam Frisby2007-07-221-1/+32
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ...Adam Frisby2007-07-221-0/+214
* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
* * Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby2007-07-211-1/+144
* * Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby2007-07-211-1/+0
* * Updated licensing headers on libTerrain imported components.Adam Frisby2007-07-2118-504/+450
* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-2125-2/+2671
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-50/+86
* * Fixed an issue whereby extremely tall terrains would be unable to output a ...Adam Frisby2007-07-211-35/+35
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-211-7/+13
* changed to native line ending encodingSean Dague2007-07-163-1139/+1139
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-0/+26
* * libterrain now builds againlbsa712007-07-141-1/+1
* * By popular demand, all generated build files are now deleted. Somebody shou...lbsa712007-07-082-157/+0
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-3/+3
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-033-32/+27
* You can now substitute %name% in the filename argument for terrain save & loa...Adam Frisby2007-07-021-1/+3
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-19/+11
* * Added "HiRAW" mode export for generating as precise outputs as possible in ...Adam Frisby2007-07-021-1/+80
* * Added support for SL-style RAW export similar to the official simulators op...Adam Frisby2007-07-021-0/+68
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-283-3/+77
* *Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen2007-06-274-7/+7
* *Updated prebuild.xml and ran prebuild againmingchen2007-06-271-12/+0
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-275-0/+1073