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authorMW2007-06-28 13:13:17 +0000
committerMW2007-06-28 13:13:17 +0000
commit3456d951d89fbc83f742d40ca8ca2a1a79d414eb (patch)
treecc5a53b8edd4ac4cc99e6178fb70c98672f3c168 /OpenSim/Region/Terrain.BasicTerrain
parentshould now work. (diff)
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Imported the scripting changes, so now should be up to date with sugilite.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj4
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build47
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs29
3 files changed, 77 insertions, 3 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
index 60a2d2b..24667e5 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
@@ -90,10 +90,10 @@
90 <ItemGroup> 90 <ItemGroup>
91 </ItemGroup> 91 </ItemGroup>
92 <ItemGroup> 92 <ItemGroup>
93 <Compile Include="TerrainFilter.cs"> 93 <Compile Include="TerrainEngine.cs">
94 <SubType>Code</SubType> 94 <SubType>Code</SubType>
95 </Compile> 95 </Compile>
96 <Compile Include="TerrainEngine.cs"> 96 <Compile Include="TerrainFilter.cs">
97 <SubType>Code</SubType> 97 <SubType>Code</SubType>
98 </Compile> 98 </Compile>
99 <Compile Include="Properties\AssemblyInfo.cs"> 99 <Compile Include="Properties\AssemblyInfo.cs">
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
new file mode 100644
index 0000000..dc7203a
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
@@ -0,0 +1,47 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Region.Terrain.BasicTerrain" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Region.Terrain.BasicTerrain" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="TerrainEngine.cs" />
15 <include name="TerrainFilter.cs" />
16 <include name="Properties/AssemblyInfo.cs" />
17 </sources>
18 <references basedir="${project::get-base-directory()}">
19 <lib>
20 <include name="${project::get-base-directory()}" />
21 <include name="${project::get-base-directory()}/${build.dir}" />
22 </lib>
23 <include name="../../../bin/libTerrain-BSD.dll" />
24 <include name="Microsoft.JScript.dll" />
25 <include name="../../../bin/openjpegnet.dll" />
26 <include name="System.dll" />
27 <include name="System.Data.dll" />
28 <include name="System.Drawing.dll" />
29 <include name="System.Xml.dll" />
30 </references>
31 </csc>
32 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
33 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
34 <copy todir="${project::get-base-directory()}/../../../bin/">
35 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
36 <include name="*.dll"/>
37 <include name="*.exe"/>
38 </fileset>
39 </copy>
40 </target>
41 <target name="clean">
42 <delete dir="${bin.dir}" failonerror="false" />
43 <delete dir="${obj.dir}" failonerror="false" />
44 </target>
45 <target name="doc" description="Creates documentation.">
46 </target>
47</project>
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
index f04ac56..e0ae586 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -1,3 +1,30 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
1using System; 28using System;
2using System.Collections.Generic; 29using System.Collections.Generic;
3using System.Text; 30using System.Text;
@@ -48,7 +75,7 @@ namespace OpenSim.Region.Terrain
48 compilerParams.GenerateInMemory = true; 75 compilerParams.GenerateInMemory = true;
49 compilerParams.IncludeDebugInformation = false; 76 compilerParams.IncludeDebugInformation = false;
50 compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll"); 77 compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll"); 78 compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
52 compilerParams.ReferencedAssemblies.Add("System.dll"); 79 compilerParams.ReferencedAssemblies.Add("System.dll");
53 80
54 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); 81 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);