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* some debugging to see if there are easy optimizations here for updateSean Dague2007-08-271-0/+2
* updated to include saving of object flags.Sean Dague2007-08-251-0/+3
* add some better verbose statements to get a better feel for what is goingSean Dague2007-08-241-6/+14
* Added temporary fix for the sqlite datastore exception in windows .Net, Added...MW2007-08-241-2/+11
* attempted fix for .NET issue with the databaseSean Dague2007-08-241-6/+6
* Add region to dbSean Dague2007-08-231-48/+50
* I think this fixes blob save/load issues (though I'm still not convinced this Sean Dague2007-08-231-20/+26
* grouping of functions to make the overall logic easier to grasp for people,Sean Dague2007-08-231-349/+394
* fix typoSean Dague2007-08-231-5/+1
* setup test tables function which lets us make sure that everythingSean Dague2007-08-221-111/+28
* Bit of refactoring of the sqlite storage code to build the Sean Dague2007-08-221-50/+187
* auto create sqlite database if it doesn't exist. This works, but needs someSean Dague2007-08-211-85/+161
* The regionUUID is now being passed to the datastore calls.MW2007-08-203-9/+9
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-38/+100
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ...MW2007-08-161-1/+18
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-2/+2
* Start of Inventory service, currently only (partially) functional in standalo...MW2007-08-141-1/+1
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-131-18/+34
* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so tha...MW2007-08-111-5/+8
* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-3/+4
* Removed a piece of debug codeMW2007-08-101-9/+0
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-101-8/+41
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
* utility functions to convert from rows to new objects. untestedSean Dague2007-08-091-0/+87
* added GroupPositionSean Dague2007-08-091-1/+13
* build update clauses correctlySean Dague2007-08-091-1/+6
* some more typos about wrong table for shapesSean Dague2007-08-091-3/+3
* use correct table name for shapesSean Dague2007-08-091-1/+1
* pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague2007-08-091-3/+3
* prim.Shape -> primshapes tableSean Dague2007-08-091-3/+35
* prim object -> prims table codeSean Dague2007-08-091-7/+52
* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-092-11/+11
* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46
* intermediate checkin of code that compiles before I do somethingSean Dague2007-08-091-4/+87
* Commit in the changes for all the parameter bindings for primsSean Dague2007-08-091-2/+38
* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+213
* This chunk of code actually properly saves out some parameters ofSean Dague2007-08-081-6/+9
* databits are actually flowing to diskSean Dague2007-08-081-34/+50
* starting to push some of the actual sql commands to get this to disk. Sean Dague2007-08-071-5/+52
* actually transfer some data to the row definition. Going to hookSean Dague2007-08-071-3/+21
* actually get sqlite stuff to compile. This isn't connected to theSean Dague2007-08-071-21/+5
* some more sqlite stuff. Checking in to get it to another computerSean Dague2007-08-071-1/+30