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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-09-13
Backup is now optional on classes
lbsa71
1
-47
/
+37
2007-09-10
hooked up sdague new sqlite asset database provider to the old asset system. ...
MW
1
-0
/
+1
2007-08-31
remove some more rote Verbose strings, leave only ones that actually have som...
Sean Dague
1
-3
/
+0
2007-08-31
change debugging around failed prim loading. I have one prim that doesn't
Sean Dague
1
-2
/
+5
2007-08-29
Remove a debug line.
MW
1
-2
/
+1
2007-08-29
Fixed the problem of prims not being loaded from the database (that my last c...
MW
1
-80
/
+110
2007-08-28
use order by ParentID to ensure root prims are selected first
Sean Dague
1
-35
/
+38
2007-08-28
Removed last commit, as sdague has also done a fix.
MW
1
-18
/
+3
2007-08-28
Attempt to track down the loading prims error. So Temporary fix to see if it ...
MW
1
-1
/
+20
2007-08-28
Start of trying to make Region/Scene more modular.
MW
2
-2
/
+2
2007-08-27
get rid of my debugging, it causes a crash on multiple backups
Sean Dague
1
-3
/
+0
2007-08-27
some debugging to see if there are easy optimizations here for update
Sean Dague
1
-0
/
+2
2007-08-25
updated to include saving of object flags.
Sean Dague
1
-0
/
+3
2007-08-24
add some better verbose statements to get a better feel for what is going
Sean Dague
1
-6
/
+14
2007-08-24
Added temporary fix for the sqlite datastore exception in windows .Net, Added...
MW
1
-2
/
+11
2007-08-24
attempted fix for .NET issue with the database
Sean Dague
1
-6
/
+6
2007-08-23
Add region to db
Sean Dague
1
-48
/
+50
2007-08-23
I think this fixes blob save/load issues (though I'm still not convinced this
Sean Dague
1
-20
/
+26
2007-08-23
grouping of functions to make the overall logic easier to grasp for people,
Sean Dague
1
-349
/
+394
2007-08-23
fix typo
Sean Dague
1
-5
/
+1
2007-08-22
setup test tables function which lets us make sure that everything
Sean Dague
1
-111
/
+28
2007-08-22
Bit of refactoring of the sqlite storage code to build the
Sean Dague
1
-50
/
+187
2007-08-21
auto create sqlite database if it doesn't exist. This works, but needs some
Sean Dague
1
-85
/
+161
2007-08-20
The regionUUID is now being passed to the datastore calls.
MW
3
-9
/
+9
2007-08-19
Sqlite datastore should now save the textures and extraparams data (used by s...
MW
1
-38
/
+100
2007-08-16
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ...
MW
1
-1
/
+18
2007-08-16
* Introduced IScriptHost as an interface to fetching object data from scripts.
lbsa71
1
-2
/
+2
2007-08-14
Start of Inventory service, currently only (partially) functional in standalo...
MW
1
-1
/
+1
2007-08-13
Partial Linking of prim groups should work (its partial as currently only the...
MW
1
-18
/
+34
2007-08-11
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so tha...
MW
1
-5
/
+8
2007-08-10
Some cleaning up and removed a few old files no longer in use.
MW
1
-3
/
+4
2007-08-10
Removed a piece of debug code
MW
1
-9
/
+0
2007-08-10
Made a few changes so that once we enable the sqlite data store (simple line ...
MW
1
-8
/
+41
2007-08-09
Couldn't leave this one alone. Data is now flowing both ways in
Sean Dague
1
-72
/
+79
2007-08-09
comment out load from sqlite as this blows up on object creation right now.
Sean Dague
1
-11
/
+14
2007-08-09
completely untest load prims from db code. Testing shortly
Sean Dague
1
-0
/
+16
2007-08-09
utility functions to convert from rows to new objects. untested
Sean Dague
1
-0
/
+87
2007-08-09
added GroupPosition
Sean Dague
1
-1
/
+13
2007-08-09
build update clauses correctly
Sean Dague
1
-1
/
+6
2007-08-09
some more typos about wrong table for shapes
Sean Dague
1
-3
/
+3
2007-08-09
use correct table name for shapes
Sean Dague
1
-1
/
+1
2007-08-09
pull out some uneeded attributes, and setup keys on primshapes dataset
Sean Dague
1
-3
/
+3
2007-08-09
prim.Shape -> primshapes table
Sean Dague
1
-3
/
+35
2007-08-09
prim object -> prims table code
Sean Dague
1
-7
/
+52
2007-08-09
make MonoSqliteDataStore compile with new objects
Sean Dague
1
-23
/
+23
2007-08-09
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
2
-11
/
+11
2007-08-09
Start defining prim shape definition. Officially bed time now
Sean Dague
1
-7
/
+45
2007-08-09
decrease insanity level significantly by factoring all the columns into
Sean Dague
1
-102
/
+46
2007-08-09
intermediate checkin of code that compiles before I do something
Sean Dague
1
-4
/
+87
2007-08-09
Commit in the changes for all the parameter bindings for prims
Sean Dague
1
-2
/
+38
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