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path: root/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs (follow)
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* * minor: Remove old dead and buried datastore codeJustin Clarke Casey2008-11-101-1094/+0
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* Patch #9151Melanie Thielker2008-07-181-17/+0
| | | | | | Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
* change SitTarget calls from functions to propertiesSean Dague2008-07-071-14/+15
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* patch and files from mantis #1630, Thanks MelanieMW2008-06-291-0/+9
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+17
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-121-1/+1
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* Formatting cleanup.Jeff Ames2008-05-161-7/+7
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* * Thanks to Mic Bowman for inspiring me to look at that we are still using ↵Adam Frisby2008-05-011-15/+0
| | | | ASCIIEncoder in places we shouldn't.
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-14/+14
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * In ur code. Making it static.Adam Frisby2008-05-011-3/+3
| | | | | * Converted a bunch of functions to static functions.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+4
| | | | (this took a while to run).
* changing more references to OpenSim.DataSean Dague2008-04-021-1/+1
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* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-2/+1
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-051-23/+25
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-1/+1
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-211-0/+6
| | | | inventory persistence
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-1/+3
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* * Mother of all commits:Adam Frisby2008-01-151-2/+2
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-2/+2
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Optimized usingslbsa712007-12-271-149/+160
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-271-3/+3
| | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-2/+6
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-271-0/+46
| | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-6/+2
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-181-0/+1
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* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-181-1/+1
| | | | datastore is sqlite
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-4/+4
| | | | functions for the different datastore interfaces for Land Objects.
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+1032
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite