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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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...
*
llGetLinkKey, llGetLinkName Fix for sitting Avatar
Pixel Tomsen
2011-10-01
1
-0
/
+41
*
llAvatarOnLinkSitTarget Implementation
Pixel Tomsen
2011-09-29
3
-0
/
+20
*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-1
/
+1
*
minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
2011-09-12
1
-1
/
+1
*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
1
-0
/
+3
*
llSetPrimitiveParams Prim type params precision errors
Micheil Merlin
2011-09-09
2
-44
/
+90
*
When invoking any of the OSSL teleport functions, do it on a separate thread ...
Justin Clark-Casey (justincc)
2011-09-07
1
-6
/
+13
*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
1
-4
/
+6
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
3
-13
/
+3
*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
5
-114
/
+63
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
2
-14
/
+14
*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
3
-7
/
+7
*
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Micheil Merlin
2011-08-25
2
-51
/
+111
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
3
-2
/
+22
*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-1
/
+1
*
Protect a check for default texture entry when setting alpha values. Apparently
Mic Bowman
2011-08-23
1
-3
/
+10
*
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...
Snoopy Pfeffer
2011-08-22
1
-1
/
+1
*
Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-6
/
+3
*
Add llRegionSayTo
BlueWall
2011-08-19
3
-6
/
+27
*
llGetPrimitiveParams fix prim hollow/hole shape value
Micheil Merlin
2011-08-13
2
-3
/
+178
*
tidy up some OSSL NPC parameter names
Justin Clark-Casey (justincc)
2011-08-12
3
-34
/
+34
*
rename position parameter in osNpcMoveToTarget to target
Justin Clark-Casey (justincc)
2011-08-12
3
-5
/
+5
*
rename osNpcStopMoveTo() to osNpcStopMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-12
3
-4
/
+4
*
Allow the osNpcCreate() function to accept a notecard name or asset for initi...
Justin Clark-Casey (justincc)
2011-08-12
2
-6
/
+26
*
implement osNpcGetPos()
Justin Clark-Casey (justincc)
2011-08-11
3
-0
/
+27
*
implement osNpcGetRot() and osNpcSetRot()
Justin Clark-Casey (justincc)
2011-08-11
4
-5
/
+67
*
Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...
Justin Clark-Casey (justincc)
2011-08-11
4
-5
/
+78
*
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
2
-8
/
+77
*
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
Justin Clark-Casey (justincc)
2011-08-11
1
-15
/
+33
*
only accept npc UUIDs to osNpc* functions, not names (except for create)
Justin Clark-Casey (justincc)
2011-08-11
3
-24
/
+20
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+1
*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
2
-3
/
+9
*
fly and no fly constants for osNpcMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
2
-1
/
+5
*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
3
-1
/
+19
*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
3
-0
/
+15
*
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...
Justin Clark-Casey (justincc)
2011-08-09
4
-10
/
+153
*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
4
-19
/
+130
*
factor out common notecard caching code from 3 methods.
Justin Clark-Casey (justincc)
2011-08-09
1
-93
/
+74
*
refactor: split out generic parts of osMakeNotecard() into a separate. Add m...
Justin Clark-Casey (justincc)
2011-08-08
1
-58
/
+99
*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-2
/
+2
*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
1
-20
/
+7
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+1
*
use constants in llGetObjectDetails() rather than magic numbers
Justin Clark-Casey (justincc)
2011-07-16
1
-22
/
+21
*
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2011-07-15
1
-1
/
+16
*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
3
-15
/
+172
*
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...
Justin Clark-Casey (justincc)
2011-07-09
1
-9
/
+7
*
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...
Makopoppo
2011-07-09
1
-0
/
+11
*
Fix osMatchString() so that it reports all instance of pattern matches, not j...
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+3
*
fix formatting issues from last patch
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+8
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