| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
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at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
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Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
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The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs
has not been kept in sync with the additional functionality made
recently to the llSetLinkPrimitiveParams implementation in
LSL_Api.cs which includes support for setting glow, full bright and
other privative parameters. A patch to LSL_BuiltIn_Commands.cs is
provided the incorperates this functionality (duplicated).
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Thank you, salahzar, for a patch that implements llGetNumberOfSides()
for the DotNetEngine.
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also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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This patch improves LSL conformance by inserting a 0.2 second delay
into llSetPos/llSetRot, as the function specification states.
Thanks to M. Igarashi for the patch.
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Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
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adds handling for PRIM_PHYSICS, PRIM_PHANTOM in
llSetPrimitiveParams()
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The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
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llListSort() sorts integers and floats in ASCII order rather than numeric order
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Parch adds PRIM_BUMP_SHINY handling to llSetPrimitiveParams
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XEngine missing string constructor for LSLInteger and LSLFloat
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Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
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Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
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Thank you, BlueWall, for a patch that adds PRIM_GLOW
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failing with stride less than 1. Fix issue 1893.
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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updates llTriggerSound() so it accepts an object inventory name too
This adds the same functionality like Xantor's patch for llPlaySound()
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makes progress in extracting the line number of LSL
script execution errors.
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This patch implements the LSL script function
llTeleportAgentHome()
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* Yield Prolog 1.0.1 Released : it passes all but 9 of the
421 tests in the ISO Prolog test suite (97.8%) .
* support dynamic predicates and rules.
* support 'import' to use external static functions
improves connection to C# functions
* Matches Yield Prolog r831
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function llOverMyLand().
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This fixes the coordinates returned by doing a
llRequestInventoryData on a landmark.
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Add a Dictionary for faster lookup of cached items.
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This patch implements a subset of the llParcelMediaCommandList()
function.
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in multiple region per sim setups
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llRezObject changed to llRezAtRoot. llRezObject implemented
to call llRezAtRoot until I can figure out how to calculate
a bounding box. Partial implementation of llPushObject
(no angular impulse applied)
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In case you run the server with mono --debug OpenSim.exe
line numbers are reported as <filename>:<linenumber>, so no
"at line" is found. That led to an exception, which is caught
since r5766. The attached patch fixes this for mono;
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Increases the functionality of the particle system on both
script engines.
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Improves the implementation of the particle system.
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attached are some patches to either comment out direct
console writes or to convert them to log writes
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This patch adds the missing parcel and region flag constants
for LSL scripts. Tested with .Net and XEngine
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