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* Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEve...Justin Clark-Casey (justincc)2012-06-221-14/+14
* If starting scripts on initial sim start, provide INFO level log feedback eac...Justin Clark-Casey (justincc)2012-06-221-6/+10
* Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine...Justin Clark-Casey (justincc)2012-06-221-9/+2
* Comment out recently added log message detailing number of scripts started wh...Justin Clark-Casey (justincc)2012-06-201-2/+2
* Raise some IO associated Exception logging in XEngine to error level, in line...Justin Clark-Casey (justincc)2012-06-201-7/+5
* Log how many scripts are candidates for starting and how many are actually st...Justin Clark-Casey (justincc)2012-06-201-4/+60
* Like the assembly and text files, only write the c#-lsl linemap in XEngine.Se...Justin Clark-Casey (justincc)2012-06-191-27/+27
* minor: Add a little more detail to IOException logging in XEngine.SetXMLState()Justin Clark-Casey (justincc)2012-06-191-11/+14
* Add regression test for teleporting an agent between separated regions on the...Justin Clark-Casey (justincc)2012-04-271-1/+1
* Minor improvements to loggingOren Hurvitz2012-04-241-3/+5
* Fix a logic error in app domain creationMelanie2012-04-181-1/+1
* Don't re-add the assembly resolver for each script if not creating the appdomainMelanie2012-04-181-4/+8
* Mantis 55025 Implement script time.Talun2012-04-121-34/+48
* Stop console command "xengine status" throwing an exception if there are no s...Justin Clark-Casey (justincc)2012-03-191-4/+4
* refactor: separate out console and status report generation parts of XEngineJustin Clark-Casey (justincc)2012-03-161-1/+6
* Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)2012-03-161-3/+2
* Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)2012-03-161-0/+53
* Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)2012-03-151-10/+9
* Alleviate an issue where calling Thread.Abort() on script WorkItems can fail ...Justin Clark-Casey (justincc)2012-03-151-1/+5
* refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ...Justin Clark-Casey (justincc)2012-03-141-1/+0
* Add max thread and min thread information to "xengine status" region console ...Justin Clark-Casey (justincc)2012-03-121-0/+2
* Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2012-03-081-7/+7
* Add sensor, dataserver requests, timer and listener counts to "xengine status...Justin Clark-Casey (justincc)2012-03-061-0/+15
* Add a regression test to compile and start a script. Remove Path.GetDirector...Justin Clark-Casey (justincc)2012-02-072-22/+97
* Lay out script status in property per row format, since getting too long for ...Justin Clark-Casey (justincc)2012-02-011-6/+12
* Add count of events queued for a particular script in "scripts show" console ...Justin Clark-Casey (justincc)2012-02-011-4/+9
* Make script console commands only show for selected region.Justin Clark-Casey (justincc)2012-02-011-0/+9
* Implement "xengine status" console command to show various xengine statsJustin Clark-Casey (justincc)2012-02-011-4/+28
* Extend scripts show command to accept a single item UUID parameter to display...Justin Clark-Casey (justincc)2012-01-141-40/+47
* If the entire simulator is shutting down then don't bother to unload the scri...Justin Clark-Casey (justincc)2011-11-171-7/+19
* For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)2011-10-271-1/+4
* Extend scripts stop/start/suspend/resume console commands to allow action on ...Justin Clark-Casey (justincc)2011-10-191-67/+91
* Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)2011-10-191-2/+48
* minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)2011-10-191-2/+5
* Fix resume scripts.Justin Clark-Casey (justincc)2011-10-191-1/+1
* Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-191-1/+49
* on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-191-2/+20
* Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2011-10-191-0/+28
* Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...Justin Clark-Casey (justincc)2011-10-141-0/+6
* When shutting down XEngine, log how many scripts are being shutdown so the us...Justin Clark-Casey (justincc)2011-10-121-1/+4
* minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-1/+1
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-0/+3
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-5/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-2/+2
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-0/+9
* Create a method to force the script engine to save state from outsideMelanie2011-05-241-4/+9
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...Justin Clark-Casey (justincc)2011-05-211-1/+0
* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-2/+1
* Add configurable path to script engine assembliesBlueWall2010-09-261-10/+17