| Commit message (Expand) | Author | Age | Files | Lines |
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* | Add case to Lightshare/Windlight | BlueWall | 2011-10-22 | 1 | -0/+3 |
* | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 2011-10-19 | 1 | -1/+1 |
* | Fix resume scripts. | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -8/+32 |
* | Add "scripts suspend" and "scripts resume" commands. | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+4 |
* | add current script status to "scripts show" command (running, suspended, etc.) | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -4/+5 |
* | Add "show scripts" command to show all scripts currently known to the script ... | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+0 |
* | refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit... | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 |
* | rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und... | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 |
* | Implement osNpcStand(<npc-id>) | Justin Clark-Casey (justincc) | 2011-10-17 | 3 | -0/+17 |
* | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 4 | -0/+19 |
* | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2011-10-12 | 1 | -2/+0 |
* | When shutting down XEngine, log how many scripts are being shutdown so the us... | Justin Clark-Casey (justincc) | 2011-10-12 | 1 | -1/+1 |
* | osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE | Pixel Tomsen | 2011-10-11 | 2 | -21/+32 |
* | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom... | Justin Clark-Casey (justincc) | 2011-10-10 | 2 | -2/+2 |
* | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t... | Justin Clark-Casey (justincc) | 2011-10-10 | 2 | -2/+2 |
* | Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand... | Dan Lake | 2011-10-04 | 1 | -1/+1 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-03 | 1 | -3/+18 |
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| * | trival tweak to trigger the continuous integration system | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+1 |
| * | Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather... | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+1 |
| * | For llGetTexture(), if the face texture asset is in the inventory, return the... | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+16 |
* | | Removed redundant code in AttachmentsModule and simplified interfaces which c... | Dan Lake | 2011-10-03 | 1 | -2/+1 |
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* | llGetLinkKey, llGetLinkName Fix for sitting Avatar | Pixel Tomsen | 2011-10-01 | 1 | -0/+41 |
* | llAvatarOnLinkSitTarget Implementation | Pixel Tomsen | 2011-09-29 | 3 | -0/+20 |
* | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -1/+1 |
* | llSetPrimitiveParams Prim type params precision errors | Micheil Merlin | 2011-09-09 | 2 | -44/+90 |
* | When invoking any of the OSSL teleport functions, do it on a separate thread ... | Justin Clark-Casey (justincc) | 2011-09-07 | 1 | -6/+13 |
* | refactor: use SOG register target waypoints and rots directly instead of call... | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -4/+6 |
* | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 2011-09-01 | 2 | -8/+2 |
* | Fix issue with llGetTorque() where it would only ever return a zero vector. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -1/+1 |
* | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 4 | -112/+61 |
* | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin... | Justin Clark-Casey (justincc) | 2011-08-27 | 2 | -14/+14 |
* | refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar | Justin Clark-Casey (justincc) | 2011-08-26 | 3 | -7/+7 |
* | llSetPrimitiveParams correct prim hollow for cases where limit should be 70%. | Micheil Merlin | 2011-08-25 | 2 | -51/+111 |
* | Fix llAttachToAvatar() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -2/+2 |
* | rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen... | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -1/+1 |
* | Protect a check for default texture entry when setting alpha values. Apparently | Mic Bowman | 2011-08-23 | 1 | -3/+10 |
* | Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor... | Snoopy Pfeffer | 2011-08-22 | 1 | -1/+1 |
* | Add avatar and attachments to llRegionSay | BlueWall | 2011-08-20 | 1 | -6/+3 |
* | Add llRegionSayTo | BlueWall | 2011-08-19 | 3 | -6/+27 |
* | llGetPrimitiveParams fix prim hollow/hole shape value | Micheil Merlin | 2011-08-13 | 2 | -3/+178 |
* | tidy up some OSSL NPC parameter names | Justin Clark-Casey (justincc) | 2011-08-12 | 3 | -34/+34 |
* | rename position parameter in osNpcMoveToTarget to target | Justin Clark-Casey (justincc) | 2011-08-12 | 3 | -5/+5 |
* | rename osNpcStopMoveTo() to osNpcStopMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-12 | 3 | -4/+4 |
* | Allow the osNpcCreate() function to accept a notecard name or asset for initi... | Justin Clark-Casey (justincc) | 2011-08-12 | 2 | -6/+26 |
* | implement osNpcGetPos() | Justin Clark-Casey (justincc) | 2011-08-11 | 3 | -0/+27 |
* | implement osNpcGetRot() and osNpcSetRot() | Justin Clark-Casey (justincc) | 2011-08-11 | 4 | -5/+67 |
* | Implement osAgentSaveAppearance() to save the appearance of an avatar in the ... | Justin Clark-Casey (justincc) | 2011-08-11 | 4 | -5/+78 |
* | add regression test for osNpcCreate when cloning an in-region avatar | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -8/+77 |
* | Split out to-be-common setup stuff from TestOsOwnerSaveAppearance() | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -15/+33 |
* | only accept npc UUIDs to osNpc* functions, not names (except for create) | Justin Clark-Casey (justincc) | 2011-08-11 | 3 | -24/+20 |