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authorPixel Tomsen2011-09-29 21:57:08 +0200
committerJustin Clark-Casey (justincc)2011-10-01 00:41:47 +0100
commitc7db3df3442657cda398ff2f90d387bce98c718a (patch)
tree5d0a6df207ae78cfdb4432c4513628022c0ef246 /OpenSim/Region/ScriptEngine/Shared
parentAdd ability to pass in the permissions option (perm) to save oar via RemoteAdmin (diff)
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llGetLinkKey, llGetLinkName Fix for sitting Avatar
when an avatar sits on a prim, we get now his key & name ;-) http://opensimulator.org/mantis/view.php?id=4476
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 39da563..9a26f4b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3704,6 +3704,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3704 public LSL_String llGetLinkKey(int linknum) 3704 public LSL_String llGetLinkKey(int linknum)
3705 { 3705 {
3706 m_host.AddScriptLPS(1); 3706 m_host.AddScriptLPS(1);
3707 List<UUID> keytable = new List<UUID>();
3708 // parse for sitting avatare-uuids
3709 World.ForEachScenePresence(delegate(ScenePresence presence)
3710 {
3711 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
3712 keytable.Add(presence.UUID);
3713 });
3714
3715 int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
3716 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3717 {
3718 return keytable[totalprims - linknum].ToString();
3719 }
3720
3721 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
3722 {
3723 return m_host.UUID.ToString();
3724 }
3725
3707 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 3726 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3708 if (part != null) 3727 if (part != null)
3709 { 3728 {
@@ -3747,6 +3766,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3747 public LSL_String llGetLinkName(int linknum) 3766 public LSL_String llGetLinkName(int linknum)
3748 { 3767 {
3749 m_host.AddScriptLPS(1); 3768 m_host.AddScriptLPS(1);
3769 // parse for sitting avatare-names
3770 List<String> nametable = new List<String>();
3771 World.ForEachScenePresence(delegate(ScenePresence presence)
3772 {
3773 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
3774 nametable.Add(presence.ControllingClient.Name);
3775 });
3776
3777 int totalprims = m_host.ParentGroup.PrimCount + nametable.Count;
3778 if (totalprims > m_host.ParentGroup.PrimCount)
3779 {
3780 // sitting Avatar-Name with negativ linknum / SinglePrim
3781 if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
3782 return nametable[0];
3783 // Prim-Name / SinglePrim Sitting Avatar
3784 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
3785 return m_host.Name;
3786 // LinkNumber > of Real PrimSet = AvatarName
3787 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3788 return nametable[totalprims - linknum];
3789 }
3750 3790
3751 // simplest case, this prims link number 3791 // simplest case, this prims link number
3752 if (m_host.LinkNum == linknum) 3792 if (m_host.LinkNum == linknum)
@@ -3760,6 +3800,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3760 else 3800 else
3761 return UUID.Zero.ToString(); 3801 return UUID.Zero.ToString();
3762 } 3802 }
3803
3763 // Link set 3804 // Link set
3764 SceneObjectPart part = null; 3805 SceneObjectPart part = null;
3765 if (m_host.LinkNum == 1) // this is the Root prim 3806 if (m_host.LinkNum == 1) // this is the Root prim