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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Allow menu items longer than 24 characters once more.
onefang
2019-07-20
1
-5
/
+2
*
Remove some script distance limits.
onefang
2019-05-19
1
-5
/
+1
*
One last big source of script slowness removed.
onefang
2019-05-19
2
-181
/
+14
*
More script speed ups.
onefang
2019-05-19
4
-540
/
+0
*
Less Oh Silly Threat detection.
onefang
2019-05-19
1
-214
/
+24
*
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
2019-05-19
22
-2543
/
+6557
*
Don't throw exceptions on threat level checks and a few other script function...
David Walter Seikel
2016-11-22
3
-96
/
+105
*
Adjust OS script functions threat levels, and don't bother wasting time check...
David Walter Seikel
2016-11-07
1
-139
/
+39
*
Remove silly rezzing distance limits. They just make scripters work around t...
David Walter Seikel
2016-11-07
2
-9
/
+1
*
Excess white space removal.
David Walter Seikel
2016-11-07
1
-9
/
+9
*
Sleep is for the weak. No wonder the standard script engines are so slow.
David Walter Seikel
2016-11-05
2
-170
/
+0
*
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
2016-11-03
30
-17287
/
+5956
*
Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Talun
2013-02-08
1
-3
/
+10
*
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
Talun
2013-02-08
1
-2
/
+2
*
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-25
2
-2
/
+2
*
New constants for llGetObjectDetails
Talun
2013-01-25
2
-0
/
+92
*
Add "show script timers" command to show script timers. For debug purposes.
Justin Clark-Casey (justincc)
2013-01-25
2
-32
/
+38
*
Add "show sensors" command to show script sensor information for debug purposes.
Justin Clark-Casey (justincc)
2013-01-25
1
-32
/
+62
*
Set default particle burst count to 1 instead of 0 in any set particle system...
Justin Clark-Casey (justincc)
2013-01-04
1
-3
/
+3
*
Fix build break caused by missing ) from dce2809.
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Automatically grant sit-related llRequestPermissions() for subsequent avatars...
Justin Clark-Casey (justincc)
2013-01-04
1
-15
/
+1
*
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...
Justin Clark-Casey (justincc)
2013-01-04
1
-7
/
+1
*
Fix llGetLinkName() to return the name of the last avatar sat as the last lin...
Justin Clark-Casey (justincc)
2013-01-04
1
-41
/
+35
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
1
-17
/
+31
*
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...
SignpostMarv
2013-01-04
1
-8
/
+15
*
If an NPC is unowned, then always auto-grant permissions requested via llRequ...
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
Robert Adams
2012-12-31
1
-2
/
+11
*
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
1
-3
/
+4
*
XmlRpcGridRouter
BlueWall
2012-12-03
1
-0
/
+7
*
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
3
-0
/
+99
*
llSetLinkCamera implementation
PixelTomsen
2012-11-09
3
-0
/
+36
*
Change user message on TeskInventoryAccepted to let the viewer format it
Melanie
2012-11-05
1
-5
/
+5
*
refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
2012-10-29
1
-10
/
+1
*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-6
/
+3
*
refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
2012-10-29
1
-2
/
+2
*
refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
2012-10-29
1
-2
/
+1
*
shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
2012-10-29
1
-4
/
+4
*
80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
2012-10-29
1
-7
/
+15
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-4
/
+40
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-5
/
+17
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-21
/
+7
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
/
+1
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-25
/
+3
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-1
/
+2
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-37
/
+5
*
moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
2012-10-29
1
-1
/
+1
*
Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
2012-10-29
1
-0
/
+1
*
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
1
-3
/
+3
*
adding ability for listeners to be filtered by regular expressions and a gene...
SignpostMarv
2012-10-26
4
-0
/
+107
*
Formatting and casing correction in WorldCommModule, trailing new line in OSS...
SignpostMarv
2012-10-26
1
-1
/
+1
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