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* refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv2012-08-301-12/+11
* This partially implements the LSL function to set the responseMic Bowman2012-08-293-1/+28
* implementing rule trackingSignpostMarv2012-08-291-6/+9
* track originating IScriptApi method for SL-like error messages. Will add rule...SignpostMarv2012-08-293-13/+17
* copying documentation from http://opensimulator.org/wiki/Threat_levelSignpostMarv2012-08-281-0/+59
* implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2012-08-252-11/+60
* minor formattingSignpostMarv2012-08-251-2/+2
* refactoring to local variable for cleaner codeSignpostMarv2012-08-251-2/+5
* since we will be making the Get return type the remaining ruleset as with the...SignpostMarv2012-08-252-18/+22
* use SceneObjectPart instead of varSignpostMarv2012-08-251-3/+3
* renaming to be similar to equivalent Set commandSignpostMarv2012-08-253-8/+8
* stripping superfluous whitespaceSignpostMarv2012-08-241-3/+0
* immediately returning the string.Join operation instead of checking if the li...SignpostMarv2012-08-241-11/+5
* refactoring using List.ConvertAll<string>SignpostMarv2012-08-241-6/+5
* Revert "implementing function to allow scripts to self-replicate as if the ow...Justin Clark-Casey (justincc)2012-08-243-62/+0
* implementing function to allow scripts to self-replicate as if the owner dupl...SignpostMarv2012-08-243-0/+62
* Removed land checking as suggested by SignpostMarv.TBG Renfold2012-08-241-12/+2
* Adds osGetHealth.TBG Renfold2012-08-243-1/+28
* this should be an if-else block in case the non-phys min/max are smaller than...SignpostMarv2012-08-221-5/+7
* refactoring out SetFaceColorSignpostMarv2012-08-201-2/+2
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-1/+1
* single operation for PRIM_COLORSignpostMarv2012-08-201-2/+1
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-201-2/+2
* integrating redundant code into operatorSignpostMarv2012-08-181-13/+1
* Rot2Quaternion is now redundantSignpostMarv2012-08-182-12/+11
* constructor means not having to manually refer to individual propertiesSignpostMarv2012-08-181-2/+2
* implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-182-7/+5
* adding missing refactor for LSL_VectorSignpostMarv2012-08-181-1/+1
* Fix the whitespace formatting error introduced by the last patchMelanie2012-08-181-2/+2
* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-185-90/+63
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-182-26/+33
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| * adding null return to fix buildingSignpostMarv2012-08-171-1/+1
| * fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-171-2/+4
| * implementedSignpostMarv2012-08-172-0/+14
| * attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2012-08-171-0/+4
| * adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv2012-08-171-6/+5
| * enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-20/+8
* | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-151-0/+2
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| * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
* | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
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* Let the temp attachment module add a command to allow attaching without permi...Melanie2012-08-151-31/+39
* Prevent race conditions when one thread removes an NPC SP before another thre...Justin Clark-Casey (justincc)2012-08-141-5/+20
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-141-1/+1
* attempt at replicating behaviour of llList2thing functions in SLSignpostMarv2012-08-131-7/+69
* Release http-in URLs when llResetScript is calledMelanie2012-08-071-0/+6
* refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)2012-08-031-1/+1
* reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-023-0/+19
* Look up the NPC module when the SensorRepeat class is created, rather than on...Justin Clark-Casey (justincc)2012-08-011-5/+6
* Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso...Justin Clark-Casey (justincc)2012-07-311-35/+43