Commit message (Collapse) | Author | Age | Files | Lines | |
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* | move hollow sphere faces bug back up to LSL_Api.cs | Justin Clark-Casey (justincc) | 2010-02-01 | 1 | -36/+51 |
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* | remove now duplicated shape code from LSL_Api.cs | Justin Clark-Casey (justincc) | 2010-02-01 | 1 | -190/+45 |
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* | Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵ | Justin Clark-Casey (justincc) | 2010-02-01 | 1 | -1/+0 |
| | | | | callers can use it | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-01-12 | 3 | -5/+9 |
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| * | minor: formatting | Justin Clark-Casey (justincc) | 2010-01-11 | 1 | -1/+5 |
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| * | Whitespace cleanup | Melanie | 2010-01-11 | 2 | -4/+4 |
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| * | Adds llRotTarget and the events at_rot_target and not_at_rot_target. | Revolution | 2010-01-11 | 2 | -8/+8 |
| | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | Bug in llGetNumberOfPrims always returns to script when no clients are ↵ | Dan Lake | 2010-01-12 | 1 | -14/+3 |
|/ | | | | connected to the simulator. | ||||
* | Cause llSetText to send prim updates. | Melanie | 2010-01-03 | 1 | -0/+1 |
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* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 5 | -112/+112 |
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* | Add virtual method StateChange to ScriptBaseClass | Melanie | 2010-01-02 | 1 | -0/+4 |
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* | Readds llCollisionFilter and adds llPassCollision. | Revolution | 2009-12-31 | 1 | -2/+17 |
| | | | | | | Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | This patch caused serialization errors and needs to be reexamined | Melanie | 2009-12-31 | 1 | -44/+4 |
| | | | | | | Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0. | ||||
* | [PATCH] Adds llCollisionFilter | Melanie | 2009-12-31 | 1 | -4/+44 |
| | | | | Thank you, Revolution. Applied with minor changes. | ||||
* | Adds osKickUser and osSetSpeed | unknown | 2009-12-31 | 3 | -0/+97 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Fix an omission in LSL that causes a viewer crash | Melanie | 2009-12-30 | 1 | -0/+5 |
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* | Clear Shape.SculptEntry if prim type is not a sculptie in ↵ | dahlia | 2009-12-24 | 1 | -0/+4 |
| | | | | llSetPrimitiveParams() - addresses Mantis #4462 | ||||
* | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -2/+4 |
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* | Fixes some incorrect values returned by llGetPrimitiveParams() and ↵ | Jeff Lee | 2009-12-21 | 1 | -7/+20 |
| | | | | | | osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | random drive-by minor math optimization. No need for concern, bitshed was ↵ | dahlia | 2009-12-15 | 1 | -2/+2 |
| | | | | within acceptable limits | ||||
* | Prevent OSSL from crashing if the sim was loaded from a remote config and | Melanie | 2009-12-15 | 1 | -3/+3 |
| | | | | osGetGridName, osGetGridNick or osGetGridLoginURI is used. | ||||
* | * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have ↵ | Adam Frisby | 2009-12-13 | 1 | -1/+1 |
| | | | | been MODERATE. | ||||
* | * Implements OSSL function: osGetSimulatorMemory - returns the current ↵ | Adam Frisby | 2009-12-13 | 3 | -0/+25 |
| | | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData | ||||
* | Eliminate multiple updates on link/unlink | Melanie | 2009-12-06 | 1 | -0/+8 |
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* | Add some conditionals to references to the WorldComm module, so that the | Melanie | 2009-11-28 | 2 | -8/+18 |
| | | | | module can be disabled without crashing the sim | ||||
* | Make locking of timers and listeners in script related functions consistent | Justin Clark-Casey (justincc) | 2009-11-27 | 1 | -1/+4 |
| | | | | | See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu! | ||||
* | Make llDie virtual, since it's functionality is engine specific | Melanie | 2009-11-27 | 1 | -1/+1 |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 1 | -1/+8 |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 5 | -0/+45 |
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* | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-26 | 1 | -0/+12 |
| | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | ||||
* | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 2009-11-25 | 3 | -5/+5 |
| | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 1 | -3/+3 |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -14/+18 |
| | | | | ScenePresenceAnimator class | ||||
* | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 2009-11-12 | 3 | -32/+81 |
| | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | ||||
* | Add IScriptModuleComms interface and region module to handle dispatch of | Melanie | 2009-11-10 | 1 | -3/+16 |
| | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1. | ||||
* | Add modSendCommand function (note, this is a new API module, using the API | Melanie | 2009-11-10 | 4 | -0/+234 |
| | | | | extension mechanism, it's not a osFunction! | ||||
* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -5/+2 |
| | | | | unknown asset type, and log an error if it ever does happen | ||||
* | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 1 | -1/+8 |
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* | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 1 | -2/+1 |
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* | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 |
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* | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 |
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* | Optimizations | Dan Lake | 2009-10-29 | 1 | -1/+1 |
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* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -4/+4 |
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* | Inconsistent locking of SenseRepeaters in Script Engine. | unknown | 2009-10-23 | 1 | -8/+11 |
| | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData() | ||||
* | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 2 | -9/+12 |
| | | | | avoiding locking and copying the list each time it is accessed | ||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -5/+3 |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | ||||
* | Merge branch 'vehicles' | Melanie | 2009-10-22 | 1 | -14/+17 |
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| * | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 2 | -74/+67 |
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| * \ | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -0/+10 |
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