aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api
diff options
context:
space:
mode:
authorunknown2009-10-23 03:52:49 -0700
committerMelanie2009-10-23 11:25:06 +0100
commit71c929137f48a0a7d97dbc866cbe2b12319aa40b (patch)
treed06fa40f9d203b9d1333412672cacd2f334a0a10 /OpenSim/Region/ScriptEngine/Shared/Api
parentFix a glitch in a ROBUST message (diff)
downloadopensim-SC_OLD-71c929137f48a0a7d97dbc866cbe2b12319aa40b.zip
opensim-SC_OLD-71c929137f48a0a7d97dbc866cbe2b12319aa40b.tar.gz
opensim-SC_OLD-71c929137f48a0a7d97dbc866cbe2b12319aa40b.tar.bz2
opensim-SC_OLD-71c929137f48a0a7d97dbc866cbe2b12319aa40b.tar.xz
Inconsistent locking of SenseRepeaters in Script Engine.
When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs19
1 files changed, 11 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index ee01c3c..b75a2e4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -516,16 +516,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
516 { 516 {
517 List<Object> data = new List<Object>(); 517 List<Object> data = new List<Object>();
518 518
519 foreach (SenseRepeatClass ts in SenseRepeaters) 519 lock (SenseRepeatListLock)
520 { 520 {
521 if (ts.itemID == itemID) 521 foreach (SenseRepeatClass ts in SenseRepeaters)
522 { 522 {
523 data.Add(ts.interval); 523 if (ts.itemID == itemID)
524 data.Add(ts.name); 524 {
525 data.Add(ts.keyID); 525 data.Add(ts.interval);
526 data.Add(ts.type); 526 data.Add(ts.name);
527 data.Add(ts.range); 527 data.Add(ts.keyID);
528 data.Add(ts.arc); 528 data.Add(ts.type);
529 data.Add(ts.range);
530 data.Add(ts.arc);
531 }
529 } 532 }
530 } 533 }
531 return data.ToArray(); 534 return data.ToArray();