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* Terrain changes done via osTerrainSetHeight aren't shown immediately to the ↵Homer Horwitz2009-04-191-2/+9
| | | | | | | | | | clients in that region. I decided against sending the terrain on every call to osTerrainSetHeight (which makes it abysmally slow), and added a osTerrainFlush instead, which should be called after all the terrain-changes have been done. Changed some return types to LSL types, too, and removed some end-of-line spaces.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+1
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-04-091-0/+10
| | | | | | | | | | | The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-071-12/+11
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* Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-311-0/+16
| | | | | | | | | | | | With some support from HomerH, this patch adds support for Wind Model plugins via the mono.Addin framework. * Adds console & OSSL access to Wind Parameters * Adds plug-in support for custom wind models * Provides two example Wind Model plug-ins Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] -- will move this documentation to http://opensimulator.org [^] after the patch has been committed.
* - adding osGetAgents() which returns a list of all avatars in the regionDr Scofield2009-03-261-0/+5
| | | | | | | | in which the script is running. - found a bag of space characters under my desk, thought i'd donate them to the JSON OSSL function (aka clean up)
* Thank you, mcortez, for patch to add functionality to the sun module.Melanie Thielker2009-03-201-0/+21
| | | | | | Fixes Mantis #3313
* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-0/+5
| | | | | | | issues with the sun module. Fixes Mantis #3295
* After another heroic and bloody battle, OpenSim Dino Expedition 1, killed ↵MW2009-03-021-7/+0
| | | | off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
* This adds a new osGetAgentIP function with threat level set to High. ItSean Dague2009-02-261-0/+6
| | | | | | | isn't tested, but it doesn't break anything else. The reason for this function is to let in world tools be used to coordiante out of world network services that need access to client ip addresses.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-222-15/+20
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-181-0/+6
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
* Thank you, cmickeyb, for a patch to ass two string functionsMelanie Thielker2009-02-161-0/+12
| | | | | | | to OSSL. Fixes Mantis #3173
* Thank you, patnad, for a patch that adds 3 new discovery functionsMelanie Thielker2009-02-161-0/+15
| | | | | | | | to OSSL. Applied with changes. Fixes Mantis #3172
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-062-1/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-011-0/+5
| | | | | | Added osTeleportAgent with region coordinates to support hyper grid scripted teleports.
* Correct the method signature on llMakeFountain.idb2009-02-011-1/+1
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* Add in a stub for llSHA1String. I believe it is the only one newCharles Krinke2009-01-281-0/+5
| | | | | function we were missing.
* Implement missing LSL TEXTURE_xxx constants including two new textures.idb2009-01-221-0/+8
| | | | | Fixes Mantis #3030
* Make ZERO_ROTATION.y a float. Fixes Mantis #2985.Mike Mazur2009-01-121-1/+1
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* Added ATTACH_HUD_* constants fixes Mantis #2823idb2008-12-141-0/+8
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* Implementation of the llDetectedTouch* functionsidb2008-12-051-0/+5
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* Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames2008-11-301-26/+53
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* Comment the ScriptSponsor and restore the indefinite lifetime forMelanie Thielker2008-11-291-4/+4
| | | | | | scripts until that can be better debugged
* Test commit.. just contains div trace and other stuff.Tedd Hansen2008-11-273-12/+27
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* ScriptSponsor and LSL_Api are now MarshalByRefObjectTedd Hansen2008-11-261-1/+1
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* Made ScriptSponsor serializableTedd Hansen2008-11-261-0/+1
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* Yay for unit tests. Increased the type width of the prims and primshapesMelanie Thielker2008-11-261-0/+1
| | | | | | | tables, and changed the database modules to actually push these doubles down into the database layer.
* Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen2008-11-262-5/+25
| | | | on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
* Fix the PAY_HIDE and PAY_DEFAULT constants to be LSLIntegers and getMelanie Thielker2008-11-171-2/+2
| | | | | | accepted in the quick buttons list
* adding #pragma warnings to yprolog language supportDr Scofield2008-11-179-24/+22
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* Mantis #2571Melanie Thielker2008-11-061-0/+7
| | | | | | Thank you, idb, for a patch that fixes the jump function in LSL.
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-061-0/+5
| | | | | | The following patch implements osMakeNotecard as specified on the OpenSim website
* From: Rob Smart <SMARTROB@uk.ibm.com>Sean Dague2008-11-041-1/+6
| | | | | | | | | | This patch allows an object to directly message another object given its key using the method osMessageObject(key objectUUID,string message). to communicate with an object it must implement the dataserver listener method. The dataserver method is passed the key of the calling object and a string message.
* Mantis #2486Melanie Thielker2008-10-281-2/+7
| | | | | | | Thank you, nlin, for a patch that fixes serialization of vector and quaternion types for script state.
* Mantis #2438Melanie Thielker2008-10-201-1/+1
| | | | | | Fix llSetVehicleFloatParam to accept LSL_Float
* * Rework llParcelMediaCommandListHomer Horwitz2008-10-111-0/+3
| | | | | | | | * Add missing PARCEL_MEDIA_COMMAND_* constants * Fix a copy/paste error in SendParcelMediaUpdate llParcelMediaCommandList should work now
* Restore "friendly errors" to the XEngineMelanie Thielker2008-10-071-7/+10
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* Mantis#2336. Thank you kindly, Ralphos for a patch that:Charles Krinke2008-10-061-3/+8
| | | | | | | | Prevent EventAbortException inner exceptions of TargetInvocationException being re-thrown from OpenSim.Region.ScriptEngine.Shared.ScriptBase. Executor.ExecuteEvent
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-052-18/+18
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* Mantis#2316. Thank you kindly, CMickeyb for a patch that:Charles Krinke2008-10-041-2/+14
| | | | | | | | | | | | Addresses llDie issues. The attached patch catches run time exceptions that occur during method invocation (of type TargetInvocationException) and exposes the internal exception. This makes it possible to pass out the SelfDeleteException. Also added handlers in a couple places to make sure that exception was being passed out far enough to be handled correctly. Tested on DNE.
* Mantis #2317Melanie Thielker2008-10-031-0/+5
| | | | | | | | Thank you, fusspawn, for an implementation of osGetSimulatorVersion. This patch removes the llRequestSimulatorData(..., 128) hack and implements the functionality as an osFunction.
* Mantis#2300. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-09-301-16/+16
| | | | | | | | | A number of the deprecated functions had missing parameters causing compile errors. These included: llSound, llMakeExplosion, llMakeFountain, llMakeSmoke, llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
* Mantis#2299. Thank you kindly, Idb for a patch that:Charles Krinke2008-09-291-4/+4
| | | | | | | | | | OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
* Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker2008-09-261-0/+5
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* Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2008-09-261-0/+187
| | | | | | As a bonus, the OSSLPrim has now come to XEngine, too!
* Implement LSL-function llSetClickAction.Homer Horwitz2008-09-251-0/+10
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* Mantis #2243Melanie Thielker2008-09-231-665/+710
| | | | | | | | Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.
* Mantis#2233. Thank you kindly, Idb, for a patch that solves:Charles Krinke2008-09-211-0/+7
| | | | | | The constants for llGetParcelDetails were missing for DotNetEngine and XEngine.